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February 19th, 2007, 08:21 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
It's zipped up on my webserver (35% of normal size)... plus what seems to freeze the game isn't bandwidth - it's the game being occupied giving someone the map.
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February 19th, 2007, 08:25 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Everything worked well. I've played my first turn.
Oh, one thing about the map, it is quite a shame that the randomizer only sets border mountains and not regular ones, as some races have neat fortress types on them.
I love my starting position...
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February 19th, 2007, 08:31 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
done
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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February 19th, 2007, 08:41 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Hellboy said:
Velusion, looks like you haven't set up the Tempest status page yet...
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It's up now. Ignore the "missing turns" bit for this first turn. when you first setup the script it will do that. Future turns will be fine.
I'm also assuming the php error is because it is the first turn.
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February 19th, 2007, 08:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
lch said:
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
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It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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fixed!
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February 19th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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February 19th, 2007, 09:18 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Try not to start near anyone with elephants. Try really hard.
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February 19th, 2007, 09:28 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Amen brother.
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February 19th, 2007, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tempest - Random Nations, Early Era (Starting)
Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!
Gulp!
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Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time...
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