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  #51  
Old February 19th, 2007, 08:21 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

It's zipped up on my webserver (35% of normal size)... plus what seems to freeze the game isn't bandwidth - it's the game being occupied giving someone the map.
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  #52  
Old February 19th, 2007, 08:25 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Everything worked well. I've played my first turn.
Oh, one thing about the map, it is quite a shame that the randomizer only sets border mountains and not regular ones, as some races have neat fortress types on them.

I love my starting position...
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  #53  
Old February 19th, 2007, 08:31 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

done
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  #54  
Old February 19th, 2007, 08:41 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Quote:
Hellboy said:
Velusion, looks like you haven't set up the Tempest status page yet...
It's up now. Ignore the "missing turns" bit for this first turn. when you first setup the script it will do that. Future turns will be fine.

I'm also assuming the php error is because it is the first turn.
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  #55  
Old February 19th, 2007, 08:46 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
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  #56  
Old February 19th, 2007, 09:15 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Quote:
lch said:
Quote:
Velusion said:
I'm also assuming the php error is because it is the first turn.
It's not an error, it's a notice, as it says. And you only see it coz you have your PHP error level set to the maximum... [img]/threads/images/Graemlins/Cold.gif[/img]
I wrote an email to you how to fix that already, I don't care about the initial "missed his turn" messages that much personally.
fixed!
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  #57  
Old February 19th, 2007, 09:15 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!

Gulp!
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  #58  
Old February 19th, 2007, 09:18 PM

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Default Re: Tempest - Random Nations, Early Era (Starting)

Try not to start near anyone with elephants. Try really hard.
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  #59  
Old February 19th, 2007, 09:28 PM

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Default Re: Tempest - Random Nations, Early Era (Starting)

Amen brother.
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  #60  
Old February 19th, 2007, 09:31 PM
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Default Re: Tempest - Random Nations, Early Era (Starting)

Quote:
Velusion said:
Ok.... In the other two era games I run (Radiance & Eventide) Ulm has already been defeated in turn 18 and turn 14!!!

Gulp!
Don't worry, in that OTHER game you're still playing, Ulm is going to stay for a looong time...
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