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March 18th, 2005, 06:54 PM
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Captain
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Join Date: May 2004
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Re: Shepherds of Creation Game 1 Thread
It's borked for me too... I seem to recall that Mose's troubles were lessened when the gamecount was diminished.
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March 19th, 2005, 03:37 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Shepherds of Creation Game 1 Thread
Seems to be back up now.
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March 21st, 2005, 04:39 PM
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Re: Shepherds of Creation Game 1 Thread
Jotunheim is now in real trouble thanks to my pretender dying in a Province-Defence-forces-invincible-SC-to-retreat incident. I knew I shouldn't have tried to defend that province, but you buggers did your turns too quickly and I couldn't get home in time to change my orders...
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March 24th, 2005, 12:35 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Shepherds of Creation Game 1 Thread
ouch, staling cost me my pretender...
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March 24th, 2005, 01:23 AM
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Major General
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Re: Shepherds of Creation Game 1 Thread
How come none of my mages are in the Hall of Fame? Seems like they kill 20+ every turn I wish you could check kills on non HoF commanders.
So, now there's a 430-unit Marignon army adjacent to me. I bet it has loads of sea trolls, and they have too many HP / too much regeneration for Blade Wind to wipe them out when they get hit by about 1 blade every 2 turns. So I'm doing a fighting retreat: Earthpower, Blade Wind, Blade Wind, Retreat for my dwarves and Thunder Strike, Thunder Strike, Retreat for my air-3 mages (reinvigoration keeps them from passing out... I hope!). Hopefully I'll kill a couple hundred flagellants, my mages will retreat unharmed, and the remaining enemy will starve in their newly-conquered 3000-pop province before attacking again.
Here's a question... I have some Astral-2 Air-2 mages. What's best for them to cast, Solar Rays, Starfires, Lightning Bolt, something else? I don't have Orb Lightning, and it's too short-range, anyway. They're going up against a pack of 50 starving and diseased archers and slingers (should average about 2 morale).
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March 24th, 2005, 02:04 AM
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General
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Join Date: Nov 2000
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Re: Shepherds of Creation Game 1 Thread
What research levels do you have?
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March 24th, 2005, 03:28 AM
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Major General
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Join Date: Oct 2003
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Re: Shepherds of Creation Game 1 Thread
Evocation 4, Construction 4, Conjuration 5. Drain 2 with expensive mages is tough
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March 24th, 2005, 04:23 AM
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General
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Re: Shepherds of Creation Game 1 Thread
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.
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March 24th, 2005, 07:45 AM
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Major General
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Re: Shepherds of Creation Game 1 Thread
Quote:
Graeme Dice said:
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.
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Hmmmm... No storm, but I'll go for lightning bolts. Thanks for the advice; I thought Solar Rays damaged everything but additionally set undead afire.
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March 28th, 2005, 01:32 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Shepherds of Creation Game 1 Thread
A very interesting epic battle with Marignon in Gryphon Spires. 300 maenads, 150 wolves, 35 fall bears and kithaironic lions vs. 35 sea trolls, winter wolves, summer lions and fire snakes, 80 heavy Marignon troops and a juggernaut. Marignon had some good battlefield magic casting falling frost, and a host of fire spells. In the end the swarm over came them though.
In other news, Atlantis now has an equipped water queen whacking Marignon armies and clearing the way to the throne of the world.
How is it going for Caelum? Is the siege on your capital breakable?
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