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  #51  
Old February 21st, 2005, 05:42 PM
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Default Re: Forest Of Loren

No, we can't.

I, atleast, would prefer testing your mod "unfinished", and then joy when it is "finished" with the addition of national spells. But as it is YOUR mod, you can do whatever you please. If you feel it isn't ready enough to let the public see it, then it isn't. (And we have to use our time playing Oglala.)
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  #52  
Old February 22nd, 2005, 10:20 AM
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Default Re: Forest Of Loren

Aaagggh I just can't the shapechange to work. Now it's the dragon shapechange command I'm wrestling with, any solution?
<insert a crying smiley here>

Code:
#newmonster 2025
#name "Forest Dragon"
#spr1 "./FOL_Animation/Pretenders/ForestDragon1.tga"
#spr2 "./FOL_Animation/Pretenders/ForestDragon2.tga"
#descr "test"
#ap 12
#mapmove 3
#hp 125
#prot 18
#size 5
#str 25
#enc 4
#att 15
#def 12
#prec 10
#mr 18
#mor 30
#gcost 75
#rcost 0
#pathcost 80
#startdom 2
#weapon 20
#weapon 29
#weapon 43
#ambidextrous 2
#fear 5
#flying
#forestsurvival
#magicskill 6 2
#nametype 109
#itemslots 28928
#restrictedgod 10
#shapechange 2026
#goodleader
#nomagicleader
#noundeadleader
#end

#newmonster 2026
#name "Elven Forest Druid"
#spr1 "./FOL_Animation/Pretenders/ForestDragonDruid1.tga"
#spr2 "./FOL_Animation/Pretenders/ForestDragonDruid2.tga"
#descr "test"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 13
#prec 14
#mr 18
#mor 30
#gcost 75
#rcost 0
#weapon 7
#ambidextrous 2
#forestsurvival
#magicskill 6 2
#nametype 109
#itemslots 15622
#shapechange 2025
#goodleader
#nomagicleader
#noundeadleader
#end

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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #53  
Old February 22nd, 2005, 06:37 PM
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Default Re: Forest Of Loren

Does it just not change or does the game crash? Can you change one way only? What is the problem?

In the latter case is your image paths correct (linux is case sensitive).
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  #54  
Old February 22nd, 2005, 07:00 PM
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Default Re: Forest Of Loren

The shapechange option doesn't appear at all.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #55  
Old February 22nd, 2005, 07:03 PM
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Default Re: Forest Of Loren

Verjigorm says you can't transform the first round for some reason.
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  #56  
Old February 22nd, 2005, 07:09 PM
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Default Re: Forest Of Loren

Try also specifying #firstshape (for the dragon) and #secondshape (for the druid). Worth a try, anyway.
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  #57  
Old February 23rd, 2005, 08:55 AM
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Default Re: Forest Of Loren

W00t!!! It's working! I just ran through another mod to check out if I made any mistakes and change some minor error though it can only shapeshift after first round

Thanks guys! *Thumbs up*
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #58  
Old February 23rd, 2005, 01:43 PM
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Default Re: Forest Of Loren

Quote:
Endoperez said:
If you feel it isn't ready enough to let the public see it, then it isn't. (And we have to use our time playing Oglala.)
Is it that bad?
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  #59  
Old February 23rd, 2005, 01:51 PM
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Default Re: Forest Of Loren

No it's not
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Conquest of Elysium 3 GUI mods
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  #60  
Old February 23rd, 2005, 03:34 PM
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Default Re: Forest Of Loren

The difference is in graphics, mainly. Besides, for me Oglala isn't excatly new... Although I am becoming familiar with the concept, and having more interest int he theme of the mod.

Unfortunately I have a heap of essays and an article to write, and probably should stay away from the game and this forum for a few days... Can't seem to manage that well.
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