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  #571  
Old January 11th, 2003, 03:25 AM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
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Default Re: *** Star Trek Mod Discussion ***

Just an idea: maybe we could use both Versions of the Nebula. the weapons pod one would be a combat ship and the sensor pod would be a science ship for stellar manipulation and things like that. there could be a class-specific weapon mount like the plans for the defiant to make the use of the 2 diferent ships beneficial. it would probably take a little time to change this, so maybe for a future release once the mod is done. Or maybe give the sensor pod one a natural ability to scan for cloaked ships. not a strong one, just like a lvl 2 cloak. or give it some sort of sensor boost without needing to add the component for it. That way the sensor pod wouldn't be just for show. Just thinking out loud.
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  #572  
Old January 11th, 2003, 07:57 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: *** Star Trek Mod Discussion ***

Oh yes. I like that idea a lot. That would definitly make both sides happy. The combat nebula and the sensor nebula. I think I would actually use both if they had different bonuses. That is a great idea!
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  #573  
Old January 11th, 2003, 09:38 PM

Lib3r8er Lib3r8er is offline
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Default Re: *** Star Trek Mod Discussion ***

Two different Nebula classes sounds good to me
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  #574  
Old January 12th, 2003, 04:24 AM
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TerranC TerranC is offline
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Default Re: *** Star Trek Mod Discussion ***

... If you create 2 different nebula classes, you can't change one to the other, and vise versa, in SE4. If you want a sensors pod nebula and a weapons pod nebula and want to retrofit between them, you'll have to settle for 1 nebula class. Which means you are stuck with one image for the nebula class.

And if you do give bonuses to the hull itself, then technically, it's the nebula itself that has the ability, not the pod.

Frankly, I don't see what the big deal is with having 1 image for the Nebula...

[ January 12, 2003, 02:24: Message edited by: TerranC ]
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  #575  
Old January 12th, 2003, 06:18 AM
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Default Re: *** Star Trek Mod Discussion ***

There'll be a single Nebula hull size and image - it'll be up to player to create the different designs they want.

I just have to correct the mistakes in the data files and make sure the components and facilities match the tech areas - then I should be able to load the mod for the first time. After that, some minor adjustments and then onto AIs and then beta test!
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  #576  
Old January 13th, 2003, 10:59 AM

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Default Re: *** Star Trek Mod Discussion ***

Cool, sounds good Captain. Good luck Beta Testers!
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  #577  
Old January 15th, 2003, 06:17 AM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
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Default Re: *** Star Trek Mod Discussion ***

Both Versions look good. i dont really have a favorite, but the sensor pod one is probably better to use as it goes along with starfleet's scientific mission. remember, prior to the defiant project and more recent designs, federation ships are built primarily for discovery with weapons as secondary to only be used in defense of the federation. look at the galaxy. its huge, but hardly armed to the teeth. a combat oriented race would have used all the lab space and civilian quarters to add much more weaponry, but the federation isn't out to pick a fight. they are just ready if someone picks one with them. the model looks great, by the way.
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  #578  
Old January 16th, 2003, 07:01 AM
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Default Re: *** Star Trek Mod Discussion ***

Greetings.

I continue to work on the mod when I get the chance but unfortunately that is not as often as I would like. I've been putting together some temp graphics and fixing all the little mistakes I keep coming across in the data files. Thanks for your patience and I hope that I have something more to show sooner than later. Also, I'm looking on suggestions on improving the website to make it more informative and inviting, which you can post here or e-mail to me.

Oh wait, one Last thing - I've gotten a few e-mails asking what a beta tester would do. Basically, just play the game, noting any imbalances, difficulties, strange occurances, and other items that can be improved.

Thanks again!
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  #579  
Old January 18th, 2003, 05:42 PM

Lib3r8er Lib3r8er is offline
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Default Re: *** Star Trek Mod Discussion ***

ive got a question captain
how will u be deciding who the beta testers for this mod are?
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  #580  
Old January 18th, 2003, 06:25 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Lib3r8er:
ive got a question captain
how will u be deciding who the beta testers for this mod are?
Umm, easy, anyone who e-mails me and has SE:IV Gold.

[ January 18, 2003, 16:25: Message edited by: Captain Kwok ]
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