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  #561  
Old September 6th, 2003, 10:16 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
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  #562  
Old September 6th, 2003, 10:18 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

[ September 06, 2003, 21:23: Message edited by: PsychoTechFreak ]
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  #563  
Old September 6th, 2003, 10:20 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Unless they build ANY facility with a positive happiness bonus, in which case the negative of those facilities is ignored.
Agreed, thanks Fyron
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #564  
Old September 6th, 2003, 10:21 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
quote:
Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?

I like it, concider it done

[ September 06, 2003, 21:30: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #565  
Old September 6th, 2003, 10:22 PM

Loser Loser is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
Ack! That hurts. Do environmental conditions do anything?
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  #566  
Old September 6th, 2003, 10:26 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by PsychoTechFreak:
quote:
Agreed, I have them divided into 4 separate folders per Class low, med, Hi and Cat.
If you like I can upload this to you.
Better would be a title which reflects the severity in every text message of the event:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Rebellion
Message 1 := MEDIUM EVENT The population of [%PlanetName] has rebelled against us and formed a new nation.
Picture := PopulationAngry
Time Till Completion := 0
Num Start Messages := 0

See why?

I like it, concider it done

JLS, wait...

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

Is it ok with you? I mean, we just need the high/catastrophic titles, right?
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  #567  
Old September 6th, 2003, 10:29 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
JLS, wait...

EDIT: I have downloaded your 4.1b something eventfile. I am going to change the high/catastrophic events with the text changes above. That should do the trick.

Is it ok with you? I mean, we just need the high/catastrophic titles, right?[/QB]
PsychoTechFreak, I fully trust your judgement, you should know that.

[ September 06, 2003, 22:42: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #568  
Old September 6th, 2003, 10:31 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

PTF, but why change text body from:

Type := Planet - Population Rebel
Severity := Medium
Effect Amount := 1
Message To := Owner
Num Messages := 1
Message Title 1 := Uprising
Message 1 := Insurrectionary forces have overthrown the local Government of [%PlanetName].
Picture := PlanetRevolts
Time Till Completion := 2
Num Start Messages := 1
Start Message Title 1 := Insurrectionary forces
Start Message 1 := New Flash....Uprising is in progress on [%PlanetName]. The local government is seeking Miltary aid.

And not just add Medium or M to a text line?

[ September 06, 2003, 22:41: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #569  
Old September 6th, 2003, 10:33 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Loser:
quote:
Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
Ack! That hurts. Do environmental conditions do anything?
Yes. Using Mild as base, they modify reproduction rates. Each increase in level adds +2 reproduction, save Optimal, which adds 3. Decreases subtract 2, save Deadly, which subtracts 3. Here is a chart (with mild at 10, and assuming I didn't forget a level ):

Optimal: 15
Good: 12
Mild: 10
Unpleasant: 8
Deadly: 5
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  #570  
Old September 6th, 2003, 10:33 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Loser:
quote:
Originally posted by Imperator Fyron:
Environmental conditions have NO affect on happiness whatsoever.
Ack! That hurts. Do environmental conditions do anything?
Helps better reproduction at that Planet, if high.

However, Fyron explains it best in next post...

[ September 06, 2003, 22:14: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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