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April 15th, 2009, 04:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sorry Lungfish, I was answering Aezeal's last post. Didn't mean to be confusing.
I don't know why you'd get that bug. I haven't actually done any modding for a fair while now (though I am looking forward to getting back to it).
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April 15th, 2009, 05:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Oops. I had completely forgotten about that post .
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April 15th, 2009, 05:20 PM
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Private
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Join Date: Apr 2009
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Danke.
EDIT: Oh, and if anyone could tell me where to get some decent Daemon and Chaos Marine sprites, I would be most obliged. Sorry to bother this thread. I'll let you return to the actual subject at hand now.
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April 15th, 2009, 06:01 PM
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Private
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Join Date: Apr 2009
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Sorry for DP, but it still continues to "too many sprites in mod" me. I just updated to the newest patch literally two minutes ago.
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April 16th, 2009, 02:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
You've not got any other mods turned on? It might be that dom3000 + other mods = too many sprites.
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April 16th, 2009, 05:29 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
yeah might be.. dom3K isn't a problem for me and even with the nation I'm workign on next as a different mod it wasn't a problem. Need to work on Machaka again soon.. but still busy getting a house, and need to see my son when I get home
About the sites, the offer is really nice but there are a lot of sites that could just be in the mod and I if I remove all sites that would mean I hardly have any sites left so I'm not that much in favor of that solution. I'll need to look into the sites again soon to see if there maybe is another option. I think I've removed all forest themed sites from space though.
Rdonj could you let me know if you find very athematic sites?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 16th, 2009, 05:34 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
hmm I really like machaka as I have it now need to work on it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 16th, 2009, 07:19 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yeah, sure.
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April 17th, 2009, 05:51 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
hmm I've started by lowering rarity on most of my sites
Orcs get a new holy battle spell too (does sermon of coursage, haste, regen and berserkers on the whole battlefield) will be iether H3 or H4. (Yes I know sermon of courage is useless if you give berserk after it... I'm leaving it since it might be either overpowered (regen) or annoying (berserking your mage..) so then I might give the berserk part a MR resist option so mages might live through it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 18th, 2009, 02:11 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
By the way I think I've figured out why neoclidian lasers seem to be much better than their stats would indicate. I think when a missile weapon doesn't have a flysprite it has 100 precision, and may even hit automatically. I noticed a huge difference in battle replays while looking at my friends mod when changing a weapon from having a flysprite to just using an explsprite.
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