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May 19th, 2007, 12:31 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 60 Player MegaGame (Signup)
someone made a suggestion at some point (one of the wish list threads i think) where there would be a separate HoF for pretenders and one for everything else. Plus a bonus for pretenders on the HoF a la bonus ability. Doesn't make a ton of sense for most games, but it definitely would here.
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May 19th, 2007, 12:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Wahahahahahahahaha, I blindly attacked, and picked the only province surrounding me that had Heavy Cavalry, but survived! whahahaha hohohohoho I'm delirious with joy!
2 Mounted Commanders and 1 Priest routed. I was using blessed troops weeeeeeeeeeeeee.
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May 19th, 2007, 12:44 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I am glad I did my normal "send commanders in to retreat" thing so I didn't have to do any worrying.
All praise King Dragon! Let us hope the rein of this Lizard King will be a prosperous one for us.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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May 19th, 2007, 01:52 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Everything looks good. My troops successfully managed to sit on their asses and do nothing. At least I can see my neighbors now.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 19th, 2007, 01:59 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Gandalf Parker said:
Heehee. If the game is "broken" its because I broke it.
Making an "all nations" mod creates something very different than the devs wanted. I will let them know of the quirks we see but I wouldnt expect any kind of "fix" to show up.
We expected a different game. Its different.
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Gee - either the devs, or the more vocal of their assistants, assured that all the nations could be played at once. I remember, "You just need a trivial mod to play them all" being said. My attitude was, "No, we have _fewer_ nations to choose from (in part because of the lack of themes)", but again, "it's okay - a simple mod fixes that".
You'd think it was american politics instead of indie game development. Feh. We have _less_ variety within a game, and more bugs.
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 19th, 2007, 02:02 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
CelestialGoblyn said:
Well, since it impacts everyone almost equally, the bug is not *that* annoying.
I'll live with it.
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Almost equally? Don't think so. Actually, it very much favors those nations like Abysia who essentially can't hire spies in the early game, since spies & scouts are worthless.
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 19th, 2007, 02:02 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 60 Player MegaGame (Signup)
two gods bites the dust, wonder it they were immortal or not...Anyhow the great dagon is still alive and kicking and now he knows what he is facing, seems the game is working
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May 19th, 2007, 02:21 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Cainehill said:
Almost equally? Don't think so. Actually, it very much favors those nations like Abysia who essentially can't hire spies in the early game, since spies & scouts are worthless.
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The argument is moot. The bug was around for one turn then disappeared. Lets move on...
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May 19th, 2007, 04:43 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
It seems, that my agression is progression strategy worked. The laughing stuff is that I got mercs for less then 200 gold. I was thinking that in a game with 62 players you need to bet a lot more, but then again, everyone tought the same, and did not bet, since they don't worth the price.
Offering for gold: S9; D3, N3 Anyone interested? Drop a mail to: [email protected]
Thanks a lot.
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May 19th, 2007, 04:47 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Turn 3.
Up from the arctic depths of Time itself, the primordial Jotnar arise in anger to bring unto the world the wreak of Ragnarock.
Crops wither, brother fights brother, even the sun itself shall hide it's face in craven terror.
Sword time, crow time, wolf time...it has begun.
__________________
You've sailed off the edge of the map--here there be badgers!
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