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  #521  
Old July 22nd, 2009, 08:26 PM

chrispedersen chrispedersen is offline
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Default Re: Legends of Faerun - Closed (Game started)

Oh dear god.

our game leader has 10vp.
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  #522  
Old July 22nd, 2009, 09:10 PM
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Default Re: Legends of Faerun - Closed (Game started)

I think everyone underestimated the size of this map, and how long this game would take. I mean, it's at least a year long game, maybe more. That's probably the reason for a lot of the dropouts.

And Chris, you originally came in to set Sauro to AI, right? And then decided to play?
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  #523  
Old July 22nd, 2009, 11:34 PM
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by WingedDog View Post
Could there be an another delay of 24 hours? There was a small hurricane yesterday and I was unable to get home.
Sorry for inconvenience.
Many apologies WingedDog for not getting your delay request in time. Lady Luck holds a grudge against you I guess, as today was one of the very few days I was out of the works office all day. As if it had been practically any other day then I would have seen your request before the hosting deadline hit.

So sorry again and hope your stale wasn't critical in your war against the demon monkeys.
Took me a while to summon my courage to watch the turn. It could have been worse. Painful, but not deadly.
But streak of events isn't over for me. I need to reinstall the OS on my home PC. Could there be 24 hours delay?
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  #524  
Old July 23rd, 2009, 12:00 AM

chrispedersen chrispedersen is offline
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Lingchih View Post
I think everyone underestimated the size of this map, and how long this game would take. I mean, it's at least a year long game, maybe more. That's probably the reason for a lot of the dropouts.

And Chris, you originally came in to set Sauro to AI, right? And then decided to play?
Er, sorta?

The game was advertised as seriously needing a sub due to problems with people dropping. The position was advertised as having prospects. So I wanted to help out.

It takes some time to really understand a position. In this particular case, UnOptimized had lots of very cool toys. Good research.

On the downside - he was overrun with more than 15 SC's. And had researched essentially no SC spells. So I immediately set about cleaning up the SCs, and the SC research. Learning the geography. Figuring out next research targets etc.

It took a turn or two for the realization to sort of sink in:

There are three problems: Just like zeldor (and other mid sized people are sorta saying) if you are midsized in this game - you have essentially no prospects. TC is *three* times my size.

Even that didn'tseem so bad except until you learn.. omg. The leader has achieved 20% of the victory conditions...in 55 turns we're talking about 275 turns here. Sure that can be widely off.. say its only 150 turns.

And lastly, this game is already at late dominions stage. My turns - which are taking call it 8 hours.... what happens if I get to 50 territories. Or 75. I'm still nowhere near *winning*... I've just dug myself.. further into hell....

So its definitely my fault for not getting the *size* of this undertaking.

Theres another problem: what are the chances of getting a free spawn, # of units, or other game ending bug? The odds are this game will finish because of real world effects: people dropping out of the game, or the game bombing.

I don't want to leave another nation open and AI (besides which I'm a nation next to TC, and that would just add fuel to the fire..... And I think I've made the position better. but damn.

So the short answer (lol) is I walked in expecting to evaluate the position and play it if it was tenable. What I didn't get was just how big this game was, and how much of a lead the three leaders have.

Last edited by chrispedersen; July 23rd, 2009 at 12:21 AM..
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  #525  
Old July 23rd, 2009, 12:09 AM
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Default Re: Legends of Faerun - Closed (Game started)

Well, I have 5 VP provs, and am building up. So, I have 10% of the Victory number. Not a bad prospect.

I am Pan, but Pan gets much stronger as the game progresses. And with my indies, I believe I have a viable prospect to at least make this a game.

Sure, I look like a mid level player right now, but that could change. The Gorgon alone is enough to make most players loathe to attack me. And with Charm and Petrify (which I have), and penetration boosters, I am a player to be reckoned with. I would like to keep playing.
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  #526  
Old July 23rd, 2009, 03:34 AM

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Default Re: Legends of Faerun - Closed (Game started)

@ All - Game delayed 24 hours by request (Didn't miss it this time WingedDog )
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  #527  
Old July 23rd, 2009, 10:48 AM
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Default Re: Legends of Faerun - Closed (Game started)

Well I for one am still having fun with this game (thanks in so small part to my wonderful opponents). I also think that people are a bit too quick to think this is a runaway game, almost any 3 nations (other than the ones getting the bad end of a war right now) could work together and have a credible threat to TC. Any two of the top half. This game is so far from being decided I just can't wrap my head around this sentiment. Sure, if you're in the bottom half of the power ranking you've got virtually no chance of a shot for the win *by yourself* just like every other dominions game that's ever been played. If you're lamenting your lack of opportunity why not sniff around for others feeling the same and make some opportunity. I have to agree with Executor - if playing for a win is what you are trying to do then you've got to play to win.

Victory conditions were agreed to be 50 VPs (out of 100) as tracked by the llamaserver as the game settings would only allow 25 to be set. Before lamenting how far we are from a win I wouldn't discount how fast some of that stuff can consolidate. For instance, Lanka and Abysia are at war right now with no other participants. Assuming that war goes to completion the winner will be at 17 VPs. I'm not super clear on what exactly the other wars going on are, but I think it's likely over the next game year or so there will be a couple players in the high teens for VPs. Keep in mind that once people start getting into the high twenties we get to the point that the game leaders start considering how to do a rapid blitz for several VPs in a short time frame. Not necessarily gonna happen real fast but we're to the point of the game then that it could theoretically end very quickly - particularly if the smaller players decide that they don't have a shot at all and pitch in to support their leading ally's play for the win. I hope this game doesn't just drag on as a never ending stalemate, but I don't see why it necessarily would.
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  #528  
Old July 23rd, 2009, 11:37 AM

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Default Re: Legends of Faerun - Closed (Game started)

Still, I feel the VP's are very unevenly distributed. I control more provinces than both you and Abysia and have less victory points than either of you, only 7. Even Pangaea has more.

This game is probably gonna be decided by air drops on 4 VP provinces.

While we're on VP's, does the rule of holding them for 3 turns still apply?
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  #529  
Old July 24th, 2009, 06:39 PM

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Default Re: Legends of Faerun - Closed (Game started)

Can I get 24h extension? I don't have much time for my turns, but don't want to turn AI.
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  #530  
Old July 24th, 2009, 07:06 PM

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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Zeldor View Post
Can I get 24h extension? I don't have much time for my turns, but don't want to turn AI.
Delayed 24 hours as requested. Hope it helps in planning some Ulm hurt
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