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  #41  
Old October 6th, 2011, 05:05 AM

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Default Re: Whoah theres a lot of micro management in this game

The very first horror that attacked was the hunter of heroes. I was expecting to win...i had a SC pretender god with a shadow brand, shield of valor, luck pendant, girdle of might, chain of displacement and the helm of champions. But my script bugged and instead of fighting in meleee, he kept casting thunder strike instead.

After i called him back, i got generic lesser horrors, then after a while i got the maker of ruins and died again.

Hes probably got 4 air and 4 astral at this point.

I dont understand why horror mark is permanent, dying really should be a clean slate.
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  #42  
Old October 6th, 2011, 05:42 AM
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Default Re: Whoah theres a lot of micro management in this game

If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.

Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away.
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  #43  
Old October 6th, 2011, 06:34 AM

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Default Re: Whoah theres a lot of micro management in this game

Death is permanent for pretty much all but pretender gods though. As it is any lowly astral 1 mage can assassinate anyone and everything in the world, incuding gods, by casting horror mark. Its pretty silly.

What kind of items would i need to win a fight against doom horrors anyway?

Semi random program : What are the default values for width/height for small/medium/large maps?
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  #44  
Old October 6th, 2011, 07:16 AM
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Default Re: Whoah theres a lot of micro management in this game

I think unique summons are the same. They came back like they were when they died, pretty much.

One horror mark is not going to get you attacked anytime soon. Script returning like rdonj (I think) said. Or get the items someone already described for you (defense; attack or AoE attack; passive attack). The manual lists the items in the back.

If you have bad horror marks don't go scripting your god to cast Darkness or Fog Warriors in a battle, because he might follow that script (or just cast crappy spells) when a horror attacks prior to the battle.

You're not going to be able to reliably kill a Doom Horror, so don't even bother.
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  #45  
Old October 6th, 2011, 07:38 AM

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Default Re: Whoah theres a lot of micro management in this game

How is the strength of the horror determined, with passage of time?

Also, i just started as Hinnom and i got a Rephalim hero...and hes eating my population? Uh...i have plenty of food available, why doesnt he eat that?
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  #46  
Old October 6th, 2011, 07:49 AM
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Default Re: Whoah theres a lot of micro management in this game

If you want to know the stats of the horrors you could look them up here:http://dom3.servegame.com/wiki/Category:Horror

(Note that stats do not include the equipment/attack bonus and penalties).

Or in a battle, use shift-u to summon them in the battle. (This will not affect the real outcome of the battle).
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  #47  
Old October 6th, 2011, 07:55 AM
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Default Re: Whoah theres a lot of micro management in this game

The Rephaim eat population, it's one of their thematic traits. Put them in some province you don't really need a whole lot. Popeating has no relation whatsoever to supplies.
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  #48  
Old October 6th, 2011, 07:56 AM

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Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Deathblob View Post
One horror mark is not going to get you attacked anytime soon. Script returning like rdonj (I think) said. Or get the items someone already described for you (defense; attack or AoE attack; passive attack). The manual lists the items in the back.
Actually, it seems that horrors will attack pretenders after relatively few horror marks. Which can mean doom horrors, I lost a pathless Wyrm to a handful of indie mages and about six horror marks, which really isn't that many. The Wyrm was good, but Umor was far better. I brought the Wyrm back, moved him one province, and Umor strikes again. I try one more time, Umor strikes again, and I realize that this is going nowhere and restructure my strategy.
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  #49  
Old October 6th, 2011, 08:04 AM
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Default Re: Whoah theres a lot of micro management in this game

Knai, you never know how many horror marks you get from one horror mark attack iirc.

And Umor has horror mark attacks himself, each astral claw attack also horror marks. And trying to hit Umor also horror marks you. And as you need to kill Umor 3 times, and he has true ethereality. (ALL attacks have 75% chance of missing) one battle with Umor means you are now horribly horrormarked.

And perhaps 6 horror marks was just enough. You got unlucky. It sucks but happens.

(Even more when astral corruption is up. In bootcamp my pretender was attacked by a doom horror without him even having horror marks).
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  #50  
Old October 6th, 2011, 08:41 AM

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Default Re: Whoah theres a lot of micro management in this game

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Originally Posted by Soyweiser View Post
Knai, you never know how many horror marks you get from one horror mark attack iirc.
Watching the battle helps. Moreover, that was just one example, Umor seems to have a penchant for jumping pretender gods. I only cited that one because I remember it better, mostly because I actually ended up winning that game. As for Umor horror marking, that was what insured that coming back failed as miserably as it did - though comparatively few horror marks were gained, on account of being massacred quite quickly. Umor lives up to its name, at least in that case.
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