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  #41  
Old March 31st, 2011, 04:54 PM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

If by some chance you don't know how to make the change, just extract this to the Mod folder.
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File Type: rar Expanded_Nations_2.rar (84.3 KB, 245 views)
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  #42  
Old April 1st, 2011, 02:49 AM
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Thanks, but I managed to change the file

And one last thing? Will we use the banners and streamers mod?
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  #43  
Old April 1st, 2011, 05:31 AM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.

Probably best to use Cradle of Dominions for this setting, since we have a water nation.

Get started on your pretenders and I'll organize the game during the day.

And I will be taking Haida Gwaii.
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  #44  
Old April 1st, 2011, 08:32 AM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

I'll take ermor
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  #45  
Old April 1st, 2011, 09:05 AM
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

And what about indies and site freq? Leaving at 5 and 50?
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  #46  
Old April 1st, 2011, 09:17 AM

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Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Unless you all prefer stronger indies or more sites?

I want to keep the site freq a bit higher so everyone can use their nations summons fully, but I fear going over 50ish might force everyone to take a rainbow pretender as not to lose on all the sites they'd miss.
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  #47  
Old April 1st, 2011, 09:48 AM
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Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Fine with me. I wonder, is site freq tied with map size? Playtested with 50, arcane probed like 20-25 prov. no sites were found.
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  #48  
Old April 1st, 2011, 11:15 AM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

Quote:
Originally Posted by Executor View Post
Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.

Probably best to use Cradle of Dominions for this setting, since we have a water nation.

Get started on your pretenders and I'll organize the game during the day.

And I will be taking Haida Gwaii.
Can you please upload and/or link all the mods you're using to start a game? It will be better that way i think, for it will help avoid potentinal problems and incompatibilities.
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  #49  
Old April 2nd, 2011, 10:10 AM

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Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

CBM 1.6> http://forum.shrapnelgames.com/showpost.php?p=710178

EDM 1.21> http://forum.shrapnelgames.com/showthread.php?t=45056

And I assume you all have the expanded nations pack already (posted above), no point in providing the link since we've changed the EA and LA nations to MA now.

Will create the game shortly.
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  #50  
Old April 2nd, 2011, 10:32 AM

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Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Game created under "Testing_Grounds". Since I'm not sure Llamas extended nations pack would have worked ( cause of the 1 EA and 3 LA nations in the original DM file), I've uploaded our version with all of them as MA.

Just rename your ENP DM file to "Expanded_Nations_2_MA".

Send your pretenders and hopefully everything will run smoothly.
Cheers.
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