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  #41  
Old April 6th, 2010, 09:53 AM
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Default Re: Countdown - 12/12 Couple more ok; Pretenders

Are will still in the bidding process (I see chrispedersen has outbid Baalz for Yomi, and Baalz had yet to come back with a counter offer)?

Or do we need to start emailing in our pretenders soon (and it seems some have already started?)?
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  #42  
Old April 6th, 2010, 10:24 AM

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Default Re: Countdown - 12/12 Couple more ok; Pretenders

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Originally Posted by TwoBits View Post
Are will still in the bidding process (I see chrispedersen has outbid Baalz for Yomi, and Baalz had yet to come back with a counter offer)?

Or do we need to start emailing in our pretenders soon (and it seems some have already started?)?
I'm waiting to hear that bidding is closed before working on a pretender.
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  #43  
Old April 6th, 2010, 01:29 PM
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Default Re: Countdown - 12/12 Couple more ok; Pretenders

I had assumed bidding was closed when uploading began.

I have sent Arco @ -5.
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  #44  
Old April 6th, 2010, 04:25 PM

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Default Re: Countdown - 12/12 Couple more ok; Pretenders

I am waiting for the bid to be officialy ended before I upload a pretender.
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  #45  
Old April 6th, 2010, 08:34 PM

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Default Re: Countdown - 12/12 Couple more ok; Pretenders

I guess I jumped the gun a little bit with the pretender. Still good practice to design under constraint though, I suppose.
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  #46  
Old April 7th, 2010, 09:08 AM

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Default Re: Countdown - 12/12 Couple more ok; Pretenders

Hey guys..

I was really trying to wait to give Baalz a chance to bid some more. Now I feel kind of bad, as I wanted him in the game. However, I PM'd him and delayed the bidding with no response, so further delays are unwarranted.

So, yes, bidding is closed. According to Grudge we have 6 players submitting their pretenders already (and no one failed from their bid!).

Please read the opening post; map information and victory points information has been updated. Information as posted is a draft, awaiting comment.

I'd like to get pretenders in by Fri, EST.
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  #47  
Old April 7th, 2010, 10:22 AM

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Default Re: Countdown - 12/12 Submit Pretenders

While presumably having great balance, I find the map to be aesthetically challenging.
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  #48  
Old April 7th, 2010, 01:22 PM
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Default Re: Countdown - 12/12 Submit Pretenders

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Originally Posted by pyg View Post
While presumably having great balance, I find the map to be aesthetically challenging.
I wholeheartedly agree, with no offense to the author of the map whose intention was to create an obviously fair map. However, since a map is simply a collection of nodes in a tree, it would be possible to perturb said nodes in order to attain a happy medium whereby fairness could be assured while at the same time acquiring a greater semblance of natural beauty. I have been thinking of attempting such a thing, but have not yet had the time, patience, or inclination to do so.

On examining the map file itself, it's natural symmetry does not afford equality of start conditions as one might imagine. Starting points can still vary by great degree and certain points are better suited to production than others. Therefore, it is still quite reasonable to state that, upon starting, some nations will, by virtue of their position, be given an advantage thereby.
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Last edited by Verjigorm; April 7th, 2010 at 01:29 PM..
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  #49  
Old April 7th, 2010, 02:10 PM

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Default Re: Countdown - 12/12 Submit Pretenders

Any position, by virtue of luck will be inherently unequal.
That said, if someone has a suggestion for maps, I'm all ears.

We're looking for 12 player map, relatively balanced. Suggestions?
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  #50  
Old April 7th, 2010, 02:31 PM

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Default Re: Countdown - 12/12 Submit Pretenders

Quote:
Originally Posted by chrispedersen View Post
Any position, by virtue of luck will be inherently unequal.
That said, if someone has a suggestion for maps, I'm all ears.

We're looking for 12 player map, relatively balanced. Suggestions?
Yeah, I hate to be negative without offering an alternative, but I did look a bit and couldn't find anything appropriate. Pasha's maps are usually well balanced but they are all too big (Greecestain is close). CoD is the right size m/l but not balanced at all. I'd be OK playing on a random map, and I'd be OK playing on Arena but it will take more intoxicants.
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