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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #41  
Old January 26th, 2010, 07:25 PM

rdonj rdonj is offline
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Default Re: Markata Madness, all age game

Mod has been forwarded to pyg for script-working purposes.
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  #42  
Old January 26th, 2010, 11:19 PM

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Default Re: Markata Madness, all age game

OK, here is 16 copies in the Middle Age with Bandar Log for company.
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  #43  
Old January 27th, 2010, 10:00 AM

rdonj rdonj is offline
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Default Re: Markata Madness, all age game

There was some sort of strange bug with this version of the mod... looking into it.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #44  
Old January 27th, 2010, 06:00 PM

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Default Re: Markata Madness, all age game

Well you learn something everyday and on some days two things. Dom3 doesn't like when nations are named exactly the same. They are now boringly enumerated. I chose the high range of nation ids even though some of the default flags are the same because overwriting a default nation leaves you with the national pretenders and spells.
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  #45  
Old January 27th, 2010, 07:07 PM

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Default Re: Markata Madness, all age game

Three things today Please try this one instead.
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  #46  
Old January 27th, 2010, 07:14 PM

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Default Re: Markata Madness, all age game

Actually, I have made a slight alteration to the newest version of the mod that pyg has uploaded, to change the colors of the score graphs. I'm going to go ahead and attach that to the first post and start the game shortly. I'm tempted to just do a random map, but we can use a real map if anyone wants.

Note: Please check the first post and note which markatala you have been assigned before uploading a pretender. This is to cut down on confusion, provide distinct player flags, and also distinct colors for each player on the score graph. I'll give another dayish to discuss map choices and whether or not they matter.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #47  
Old January 27th, 2010, 08:56 PM
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Default Re: Markata Madness, all age game

rdonj, I am somehow not listed. Was my cry of 'I must be in this!' not emphatic enough? Is my love for the monkeys not sincere enough? Why hast thou spurned me?
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  #48  
Old January 27th, 2010, 09:12 PM

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Default Re: Markata Madness, all age game

Oops. Sorry squirrel. In my defense, I was probably either very sleepy at the time, or medicated. :P I will rectify this gross error immediately. You can be Markatala 10... that's the only remaining differentiated flag anyway.

Any thoughts on maps? Is a random map fine?
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #49  
Old January 28th, 2010, 06:36 AM
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Default Re: Markata Madness, all age game

Random map should work best because of our unique provinces/player ratio. With this kind of overopwered game, the factor of better balance on pre-made maps vs. random map is neglible.
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  #50  
Old January 28th, 2010, 07:55 AM

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Default Re: Markata Madness, all age game

Yeah, I agree. I'll go ahead and start the game. However we'll be using a yet different version of the mod. Pyg made some adjustments that will make the game much more aesthetically pleasing, so please download the mod from the first post again. I will also update the first post with things that have been discussed and decided upon to make the game more fair.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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