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  #41  
Old January 25th, 2010, 12:28 AM

militarist militarist is offline
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Default Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations

change me to LA Gath.
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  #42  
Old January 25th, 2010, 03:07 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations

Done and, as requested, I'll switch Wrana to Helhiem as he originally requested.

Enjoy your strangling Militarist.
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  #43  
Old January 26th, 2010, 08:26 PM
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Default Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations

Why don't we open up recruiting again, while this gets figured out?
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  #44  
Old January 26th, 2010, 10:12 PM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations

I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.
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  #45  
Old January 26th, 2010, 11:58 PM
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

There are several versions of that map. One has a preset 60% blood magic site in the NE corner.

May I suggest the Sombre/Burnsabre(I think?) rebalanced for MP version? It eliminates some of the most unbalancing preset sites.

I can find it if you are not sure. A very nice map BTW.
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  #46  
Old January 27th, 2010, 12:28 AM

pyg pyg is offline
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

I agree with Stagger Lee. You want this version as it replaces Summoning Circle with Riddle Dark in 158. Summoning Circle would be unfair in this game... probably most games.
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  #47  
Old January 27th, 2010, 03:39 AM
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

Edit: Double post. Please ignore this.

Last edited by Starshine_Monarch; January 27th, 2010 at 03:48 AM..
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  #48  
Old January 27th, 2010, 03:44 AM
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

Map has been changed to the proper version. Apparently it was already uploaded. You guys only need the image file anyway, so I'm leaving the OP as is. Go ahead and send in your pretenders now. I'm sure we've got things right this time.
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  #49  
Old January 27th, 2010, 06:22 AM
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Default Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations

Quote:
Originally Posted by Starshine_Monarch View Post
I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.
Sorry, but could you find a map with a bit of water in it? I think Vanaheim will agree with me (though many others probably won't)...
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  #50  
Old January 27th, 2010, 06:27 AM
Squirrelloid Squirrelloid is offline
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Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

Random wandering commentary:
Shahrivar doesn't have much water, but what water it does have retains the use of sailing. Just check out how few ways there are to cross north south, and where sailing lets you cut around features on that lake. It is more useful than it at first appears. I mean, its not the best map for sailing ever, but what is?

I'd recommend deleting all the pre-set sites from the map. Even the version you're using (if its the same as for landlubber) has a large number of pre-set sites, many of which are rather nice. (ie, 3+ gems, etc...). If you don't, I recommend every player learn how to read a .map file, Edi's DB, and figure out which sites are preset, where they are, and what they do.
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