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  #1  
Old August 30th, 2009, 11:36 PM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.8

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Far easier to simply recruit a duke every turn. He'll solo most provinces easily. However, I prefer to recruit 2 grail knights and a maiden every turn except the first, which is a duke. Every other turn I send out 4 knights and a maiden. That way, my expansion is good, but I still get a little research done. Crazy expansion w/no research is just asking for a ganking.
I ran some tests with Dukes to similar results, but preferred the chaff generation on Marquis for utility. It's a trade either way, but in both cases the battle summons should be toned down. You can take your foot off of the gas in your initial expansion to recruit some mages and ramp up the research, but Bretonnia's in a great position to rapidly make up an early research deficit.
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  #2  
Old August 30th, 2009, 11:44 PM

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Default Re: Bretonnia, Knights of the Grail v.0.8

Dukes have chaff generation too, and the chaff is better in any case. Re: the battle summons though, at least in the Duke's case i'm not sure how much of a difference it makes. Plus, even if Bretonnia is going to kick *** in the early game, they have a definite lack of late game power.
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  #3  
Old August 31st, 2009, 05:46 AM
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Default Re: Bretonnia, Knights of the Grail v.0.8

Alrighty, quick balance update due to the very scary and unintented Hinnom (pre-fix) level expansion! Many thanks for the Radio Star for the report. Now the Lord, Marquis and Duke all have a honour guard of 1 mounted KoTR. I dropped gold costs slightly to compensate.

In my testing with the v0.81, Radio Star's expansion strat still works, but the expansion parties have to stop to summon more chaff after 2-3 provinces or put the Marquis at an considerable risk (basically you either have to put the Marquis or the chaff in the harm's way). Also, sometimes the expansion party is utterly humiliated when the honour guard KoTR's fall to lucky hits. Ichtyids and their nets suck, by the way.

As for the late game, you should remember that this nation is no MA man. You have solid shot an magic access of A4W4N4E2S2 which allows for a lot of nasty stuff. The problem is just how to capitalize strong magic with sucky research.
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Last edited by Burnsaber; August 31st, 2009 at 05:56 AM..
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Old September 1st, 2009, 08:21 PM

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Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

Haha, I've been immortalized in the mod. Awesome
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  #5  
Old September 1st, 2009, 11:22 PM
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Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

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Haha, I've been immortalized in the mod. Awesome
Yeah, I wanted to honour my supporters in some other way than mentioning name in the .readme file. I take it that you don't mind? Hopefully Sir Rond of R'donj didn't die a horrible death on the battlefield .
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  #6  
Old September 2nd, 2009, 08:43 AM

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Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

Nope, I don't mind . I will have to start thugging out all the ronds I find. So far I haven't lost any... I'll have to make sure their deaths are all glorious.
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Old September 4th, 2009, 11:12 PM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

After mulling over the nation a bit, the lack of astral (or, more precisely, astral counters) would probably be the death of Bretonnia.

Even though you get a neat little MR booster for your sacreds, the arcane bolts, oppositions, arcane dominations and, more to the point, mind hunts and magic duels would be absolutely brutal.
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Old September 5th, 2009, 06:17 PM
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Default Re: Bretonnia, Knights of the Grail v.0.82 -- Quick bug fix update

Fixed version uploaded.
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Old September 6th, 2009, 11:45 AM

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Default Re: Bretonnia, Knights of the Grail v.0.82 -- Quick bug fix update

Er. Downloaded fix and still got the sky giant bone. Deleted the mod and reinstalled from .82.zip and still got the error.

Edit: I also get a no such spell crash bug if I load CBM after Bretonnia. Is it intended to be CBM compatible?
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  #10  
Old September 6th, 2009, 01:17 PM

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Default Re: Bretonnia, Knights of the Grail v.0.82 -- Quick bug fix update

I also got the CBM error. It seems to depend on the load order.

I've been playing with this mod a lot this weekend and enjoying it very much. Thanks, Burnsaber.

I think the "Summon allies" and bodyguards of the different commanders are a bit messed up - or, in any case, they certainly don't match the descriptions.
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