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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #41  
Old July 8th, 2009, 05:07 AM

Sombre Sombre is offline
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Default Re: Sombre's Mods

I think you should start that game yourself because it sounds different from the smaller game I was planning on starting (with about 5 nations, a couple of them vanilla).

If you want to add another mod nation then you might consider Shangrila or Alchera.
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  #42  
Old July 8th, 2009, 09:54 PM

Lavaere Lavaere is offline
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Default Re: Sombre's Mods

I think I'd rather see Bretonians instead of Empire. But my choice is 4, MOD nations are more fun then vanilla, atleast for me.
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  #43  
Old July 9th, 2009, 02:10 AM
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Burnsaber Burnsaber is offline
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Default Re: Sombre's Mods

Quote:
Originally Posted by Lavaere View Post
I think I'd rather see Bretonians instead of Empire. But my choice is 4, MOD nations are more fun then vanilla, atleast for me.
I was actually wondering a while back if I should do Brettonia, since it should be pretty easy graphically. (four different knight units and some men'o'wars with different armaments, very easy). Also, my WRFP group is currently travelling in Bretonnia, so I've become quite proficient in bretonnic lore.

Besides, I have already done Pilgrim units so some of the work is already done .

But anyways, I promised Sombre to do some units to Empire. I'm currently working on a Bright Wizard sprite. Once it's done, I'll send it to Sombre and ask if it's good enough and does he want more.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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  #44  
Old August 16th, 2009, 07:02 AM

Zentar Zentar is offline
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Default Re: Sombre's Mods

Thanks for all of your mods and for placing all of them on this one thread for easy access. Skaven and Arga Dis are among my favorites.
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  #45  
Old December 23rd, 2009, 12:03 PM

Sombre Sombre is offline
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Default Re: Sombre's Mods

Yay! I've officially resumed modding. I've been working on some fun code for skaven, tweaking some stuff and giving them packmasters who bring free rat packs to battle along with an awesome new hero (one added by GW to the skaven lineup recently) and probably the prettiest spell I've ever coded - Warp Static. I'll be releasing a new version over christmas.

Yay!
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  #46  
Old December 23rd, 2009, 12:19 PM
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Joelz Joelz is offline
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Default Re: Sombre's Mods

I suppose we couldn't have a little sneak preview on the spell and the hero?
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  #47  
Old December 23rd, 2009, 01:37 PM

Sombre Sombre is offline
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Default Re: Sombre's Mods

Hard to preview the spell and the hero hasn't got a graphic yet. Here's the description though.

Feeding a chunk of raw warpstone into a whirring brass device, the Warlock is moments later engulfed in a blinding cascade of warplightning. Gesturing across the squeaking horde in front of him, he directs a roil of barely suppressed energy over them. The chittering of the Skaven builds to a terrible pitch as their fur stands on end and green arcs of energy play across their ranks. The stench of burning fur fills the air as some skaven simply burst into flames. When struck the warp power crackling around the ratmen will discharge in a violent blast, hopefully as lethal for their foe as it is for the unfortunate Skaven. While this Skryre magic is powerful it is extremely tiring and should only be used on expendable troops or those adequately protected from shock and fire.

The graphical side of it is a load of green lightning streaking down and hitting the caster, then a wave of green energy rolling over the target aoe.
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  #48  
Old December 24th, 2009, 04:55 AM
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Joelz Joelz is offline
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Default Re: Sombre's Mods

Sounds promising. Can't wait
Merry Christmas by the way
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  #49  
Old December 27th, 2009, 05:53 AM
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Amonchakad Amonchakad is offline
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Default Re: Sombre's Mods

Hey sombre, nice to hear you're back into modding

If you feel like continuing it, I'm sure that a lot of people would happily welcome an update for the Empire mod.
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  #50  
Old December 29th, 2009, 09:40 PM

Sombre Sombre is offline
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Default Re: Sombre's Mods

Empire work will continue in the new year.

For now, here's a new skaven pretender. He's sassy!

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