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  #41  
Old January 3rd, 2009, 10:59 PM

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Default Re: Jomon Analysis: 3.21

Quote:
Originally Posted by Hoplosternum View Post
Hammers are construction 2, while earth boots are Con 4.
Hammers are Const-4, at least in vanilla.

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  #42  
Old January 3rd, 2009, 11:12 PM

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Default Re: Jomon Analysis: 3.21

No, they're definitely Const2. In the manual and everything.
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  #43  
Old January 3rd, 2009, 11:51 PM
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Default Re: Jomon Analysis: 3.21

always and everywhere const 2

but it's a common misconception - it always seems that they should be const 4
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  #44  
Old January 4th, 2009, 12:13 AM
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Default Re: Jomon Analysis: 3.21

Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
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  #45  
Old January 4th, 2009, 12:57 AM

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Default Re: Jomon Analysis: 3.21

Quote:
Originally Posted by thejeff View Post
No, they're definitely Const2. In the manual and everything.
The bad part is, I get egg on my face. The good part is, I can now start forging hammers much earlier. I've believed them to be Const-4 ever since I started playing the game; it's the first thing I forge when I hit Const-4.

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  #46  
Old January 4th, 2009, 01:34 AM
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Default Re: Jomon Analysis: 3.21

For a while, I started thinking Starshine caps needed S3's to forge. I've no idea why I thought that!
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  #47  
Old January 4th, 2009, 11:46 AM
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Default Re: Jomon Analysis: 3.21

And I often thought Fire Brand was F2. Bad mistake.
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  #48  
Old January 5th, 2009, 09:31 AM
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Default Re: Jomon Analysis: 3.21

Quote:
Originally Posted by vfb View Post
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
This is why I like Master Shugengas with their chance of getting E3s. Early hammers . Jomon wants Enchantment 4 (Flame Arrows) and Alteration 4 (Wind Guide) as well as a small amount of other paths for remote site searching (although you may simply manually site search) and some battlefield spells before you start sending mages out to back up your armies with communions. And when you send them out you may want a few trinkets (that N1 encumberance 0 shield etc.) to help the important ones to survive. Or even to start selling stuff for death gems.

You don't really need (without Thugs of your own) to spend the research on Con 4 early and Jomon has plenty of early research it needs that will boost its armies greatly.
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  #49  
Old June 12th, 2009, 01:44 AM

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Default Re: Jomon Analysis: 3.21

Does anyone know what the flavor text in the descriptions about how the shrimp, sharks, and crabs have "simple dreams" means. It seems to imply that they're somehow resistant to the insanity?
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  #50  
Old June 12th, 2009, 02:24 PM
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Default Re: Jomon Analysis: 3.21

It does indeed.
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