|
|
|
|
|
January 3rd, 2009, 10:59 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Jomon Analysis: 3.21
Quote:
Originally Posted by Hoplosternum
Hammers are construction 2, while earth boots are Con 4.
|
Hammers are Const-4, at least in vanilla.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
January 3rd, 2009, 11:12 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Jomon Analysis: 3.21
No, they're definitely Const2. In the manual and everything.
|
January 3rd, 2009, 11:51 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Jomon Analysis: 3.21
always and everywhere const 2
but it's a common misconception - it always seems that they should be const 4
|
January 4th, 2009, 12:13 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Jomon Analysis: 3.21
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
January 4th, 2009, 12:57 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Jomon Analysis: 3.21
Quote:
Originally Posted by thejeff
No, they're definitely Const2. In the manual and everything.
|
The bad part is, I get egg on my face. The good part is, I can now start forging hammers much earlier. I've believed them to be Const-4 ever since I started playing the game; it's the first thing I forge when I hit Const-4.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
January 4th, 2009, 01:34 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Jomon Analysis: 3.21
For a while, I started thinking Starshine caps needed S3's to forge. I've no idea why I thought that!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
January 4th, 2009, 11:46 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Jomon Analysis: 3.21
And I often thought Fire Brand was F2. Bad mistake.
|
January 5th, 2009, 09:31 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Jomon Analysis: 3.21
Quote:
Originally Posted by vfb
Sometimes it is effectively 4, if all you've got are E2's and you need boots before you can make one.
|
This is why I like Master Shugengas with their chance of getting E3s. Early hammers . Jomon wants Enchantment 4 (Flame Arrows) and Alteration 4 (Wind Guide) as well as a small amount of other paths for remote site searching (although you may simply manually site search) and some battlefield spells before you start sending mages out to back up your armies with communions. And when you send them out you may want a few trinkets (that N1 encumberance 0 shield etc.) to help the important ones to survive. Or even to start selling stuff for death gems.
You don't really need (without Thugs of your own) to spend the research on Con 4 early and Jomon has plenty of early research it needs that will boost its armies greatly.
|
June 12th, 2009, 01:44 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Jomon Analysis: 3.21
Does anyone know what the flavor text in the descriptions about how the shrimp, sharks, and crabs have "simple dreams" means. It seems to imply that they're somehow resistant to the insanity?
|
June 12th, 2009, 02:24 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Jomon Analysis: 3.21
It does indeed.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|