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  #41  
Old July 26th, 2008, 08:35 AM
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Amhazair Amhazair is offline
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Default Re: The Artifacts Game - [nation selection]

Marignon misses absolutely nothing.
Mictlan misses 4 heart of life

To add my two rusty coins of unknown denomination.
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  #42  
Old July 26th, 2008, 09:02 AM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

You need to use the mod amhazair. The modded Monkeys have 3 arms and the Sword of justice.

But the 4 heart life are missed. Its in the map file but the apes have only 2 misc slots.
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  #43  
Old July 26th, 2008, 09:28 AM
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Amhazair Amhazair is offline
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Default Re: The Artifacts Game - [nation selection]

Damn, I was convinced I had it enabled.

Ah, well. That's what I get for trying to be helpful.
After living with myself for almost 29 years you'd guess I'd have learned that I am absolutely unable to check things thoroughly, without making mistakes of my own, but I keep refusing to believe it.
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  #44  
Old July 26th, 2008, 09:47 AM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

Ok, i checked all nations:

Arco: Ok
Man: miss 2 Eye of Aiming (not in map file)
Ulm: Ok
Marignon: Ok
Mictlan: miss 4 heart of life (in map file but 3 items for misc slots)
TC: Ok
Jomon: misses The Ruby Eye (typo its wrongly 'Ruby Eye' instead of 'The Ruby Eye' in map file)
Agartha: Ok
Abysia: misses O'al Kan's Sceptre (typo in map file 'er' instead 're')
Caelum: Ok
C'Tis: Ok
Pan: Ok
Midgard: Ok
Utgard: Ok
Patala: Ok
Gath: Ok
Atlantis: misses 1 bottle of water (not in map file)
Pythium: Ok
Bogarus: Ok
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  #45  
Old July 26th, 2008, 02:37 PM

Ironhawk Ironhawk is offline
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Default Re: The Artifacts Game - [nation selection]

Wow, nice catches guys! Just goes to show that when you look at something too long you start to glaze over things. I'll fix those now...

Ok, corrections made. New .map file is attached to this post. Everybody let me know if you see anything out of place.
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File Type: zip 628099-Antilarium-Artifacts.zip (12.2 KB, 70 views)
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  #46  
Old July 26th, 2008, 03:38 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

Now it looks fine!

I learned in 2-3 nation evaluation tests games 3 days ago that it is a pain to write and give all the artifacts corectly.
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  #47  
Old July 26th, 2008, 05:21 PM

CUnknown CUnknown is offline
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Default Re: The Artifacts Game - [nation selection]

One question about cursed artifacts such as Palatia's dimensional rod ... Is it going to be given to that commander dude, or put in my vault to start when the real game starts? Otherwise, it is useless, pretty much .. I won't be able to get it off that 10hp commander.

How will this work?
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  #48  
Old July 26th, 2008, 05:23 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

Just hit change form on the monkey.
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  #49  
Old July 26th, 2008, 05:57 PM

calmon calmon is offline
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Default Re: The Artifacts Game - [nation selection]

Wait a second, you modded the sea with a lot of commanders and units nearly impossible to attack?

If this is true maybe you should have mention this in your first post?

Do you know what a crap LA atlantis is without the possibility to conquer the seas and do you see that even without that knowledge nobody but me picked it first and i by myself was really undecided!

So please take the ocean changes back. You should have written something about it before people chose the nations.
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  #50  
Old July 26th, 2008, 06:36 PM

Rathar Rathar is offline
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Default Re: The Artifacts Game - [nation selection]

Impossible to attack? I am not understanding your meaning. Could you elucidate please. I'm not sure what you mean by ocean changes for instance.
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