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  #41  
Old September 19th, 2001, 03:36 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

* * * NEWS FLASH * * *

Stardate 2403.5 - Azorani Interstellar News

Seeing the futility of their violent ways, the Space Vikings have put down their weapons and joined our glorious Alliance. The streets of our cities are filled with celebrations as peace has returned to our people.

Our government now turns its efforts toward establishing peaceful communications with two new races that have appeared over the past two months: the Vaxin and the EEEvil Empire.
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  #42  
Old October 7th, 2001, 05:29 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Sorry for not following up on this. I got destracted working on the Vandron AI. I'm going to be ready to start running the Vandron in a real test game fairly soon, though, and I was wondering if there were new Versions of the EEEvil Empire and the Space Vikings posted yet. If there are, I will download them and include them in my test game.
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  #43  
Old October 7th, 2001, 08:05 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I have a 'tweaked' Version of the EEEvil that I will have to get from my 'other' computer....I will probally post it tonight or tomorrow (monday)....Thanks for trying them out!
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  #44  
Old October 7th, 2001, 08:16 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

The Vikings have also been improved. I will post the new AI files ASAP. Either in the mod section or on the Viking website. I could also email them to you, if you drop me a note.

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  #45  
Old October 8th, 2001, 07:30 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Cool, let me know when the update Versions are posted, and I'll plug them in!
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  #46  
Old October 9th, 2001, 02:18 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I have posted the new AI files for the Space Vikings over at the mod section.

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  #47  
Old October 9th, 2001, 04:53 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Here are the current tweaked AI for the EEEvil Empire, (also included is a tweaked Version of the Red Gauntlets, if you don't have/plan to use this other shipset, ignore).

AI files only are included, the shipsets themselves are in the download section...

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  #48  
Old October 9th, 2001, 05:15 AM

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Default Re: EEEvil Empire has arrived...and brought friends :)

Nooo!
Now I'll have to update them in KDY
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  #49  
Old October 9th, 2001, 11:31 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Don't worry Andres, they are just 'tweaked' Versions

I am still ironing out some 'kinks' in my AI's, most notibly why they will not include 'combat sensors' even though they are listed in the files AND researched, they show up on ships but not frequent enough (ie, dreadnoughts without combat sensors, ugh!)...Currently working with a seperate design for attack/defense that makes use of the 'must have' line for combat sensors....Other AI's seem to work fine, just these ones seem to have problems...
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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  #50  
Old October 12th, 2001, 12:17 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Hi Deathstalker,
I just saw an EEEvil design with two combat sensors. Attack Ship(2), I think. If you put combat sensors as must have, you might want to remove them from misc. abilities .

Alpha Kodiak,
here is another Viking update. Should be no problem to update, even if you already started your game.

Rollo
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