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View Poll Results: What difficulty level do you regulary use?
Easy 4 3.17%
Normal 26 20.63%
Difficult 35 27.78%
Mighty 19 15.08%
Impossible 42 33.33%
Voters: 126. You may not vote on this poll

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  #41  
Old June 19th, 2008, 05:10 AM

hunt11 hunt11 is offline
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Default Re: Going from Normal AI to Impossible AI...

though this would only help bless nations, a mod that made all the computers holy units blessed all the time could help make the AI tougher
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  #42  
Old June 19th, 2008, 06:11 AM

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Default Re: Going from Normal AI to Impossible AI...

NT, I think an AI Improvement Shortlist is a fantastic idea.
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  #43  
Old June 19th, 2008, 08:13 AM
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Default Re: Going from Normal AI to Impossible AI...

Quote:
HoneyBadger said: One really easy (I think...) stopgap solution to the bad AI sp problem would be if we were able to assign greater or less points to all players at the beginning of the game, and then ofcourse switch them to computer controlled-this would also be an interesting handicap feature for MP games.
What do you mean, "if"? The AI difficulty setting, which affects how many points it gets to design its pretender, can be set individually for each AI nation, and a human-built pretender switched to computer-controlled doesn't have to spend all of the assigned points.

The only complication in using this in multiplayer is enforcing the point limits.
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  #44  
Old June 19th, 2008, 11:17 AM
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Default Re: Going from Normal AI to Impossible AI...

Does the computer ever cast Master Enslave?

I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible...
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  #45  
Old June 19th, 2008, 11:40 AM
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Default Re: Going from Normal AI to Impossible AI...

Quote:
Atreidi said:
Does the computer ever cast Master Enslave?

I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible...
Well the spells which require many magic paths are never casted by the AI because it doesn't place magic boosters correctly and it doesn't use communion master/slave. Also the powerful spells like master enslave require lots of research and the AI usually does poor at researching in comparison to the human player. One of the best computer researchers is Tien Chi.

Quote:
Renojustin said:
NT, I think an AI Improvement Shortlist is a fantastic idea.
I agree, but I know KO and JK are currently working a new project, plus the current bug shortlist plus the new mod shortlist so I doubt a computer AI shortlist would recieve any attention.
I'll organize the shortlist if they first show interest.
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  #46  
Old September 6th, 2008, 05:38 PM
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Default Re: Going from Normal AI to Impossible AI...

waa, people playing in Easy Dificulty? Why? :S
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  #47  
Old September 8th, 2008, 03:29 AM

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Default Re: Going from Normal AI to Impossible AI...

I find you get more reliably challenging games if you pick stronger nations, rather than accepting random nations with impossible difficulty.


For example, in glory of the gods, if you pick one water nation, and then the following land nations -
tien, lanka, van, niefle, mictlan - I believe you will get a pretty challenging game (so long as you are not playing a water race)
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  #48  
Old September 8th, 2008, 09:46 AM
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Default Re: Going from Normal AI to Impossible AI...

I play difficult but the only independants I recruit are the mages I need to diversify magic, every commanders in my army are national ones. It makes the game really harder.
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  #49  
Old September 8th, 2008, 10:10 AM

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Default Re: Going from Normal AI to Impossible AI...

Quote:
Originally Posted by Humakty View Post
I play difficult but the only independants I recruit are the mages I need to diversify magic, every commanders in my army are national ones. It makes the game really harder.
Sounds just like a NI map.
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  #50  
Old September 8th, 2008, 11:09 AM
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Default Re: Going from Normal AI to Impossible AI...

There are many AI fixes available. Lowering resources in the game so only castles can recruit much, turning the independents strenth down, NI maps (no independents), creating super powerful AIs with selected gods and scales, Allying the AIs with each other, mods which add new powerful nations or change present nations to play AI abit smarter.

On the subject of "create powerful, start human, then go AI" it is true that the AI settings do give the AI more points than you get to create a god. But by turning off cheat-detection, and using map commands to create the god, you can exceed the player limits to make the best use of both worlds.

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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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