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View Poll Results: What difficulty level do you regulary use?
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Easy
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4 |
3.17% |
Normal
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26 |
20.63% |
Difficult
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35 |
27.78% |
Mighty
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19 |
15.08% |
Impossible
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42 |
33.33% |
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June 19th, 2008, 05:10 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Going from Normal AI to Impossible AI...
though this would only help bless nations, a mod that made all the computers holy units blessed all the time could help make the AI tougher
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June 19th, 2008, 06:11 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Going from Normal AI to Impossible AI...
NT, I think an AI Improvement Shortlist is a fantastic idea.
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June 19th, 2008, 08:13 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
HoneyBadger said: One really easy (I think...) stopgap solution to the bad AI sp problem would be if we were able to assign greater or less points to all players at the beginning of the game, and then ofcourse switch them to computer controlled-this would also be an interesting handicap feature for MP games.
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What do you mean, "if"? The AI difficulty setting, which affects how many points it gets to design its pretender, can be set individually for each AI nation, and a human-built pretender switched to computer-controlled doesn't have to spend all of the assigned points.
The only complication in using this in multiplayer is enforcing the point limits.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 19th, 2008, 11:17 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Going from Normal AI to Impossible AI...
Does the computer ever cast Master Enslave?
I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible...
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June 19th, 2008, 11:40 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
Atreidi said:
Does the computer ever cast Master Enslave?
I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible...
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Well the spells which require many magic paths are never casted by the AI because it doesn't place magic boosters correctly and it doesn't use communion master/slave. Also the powerful spells like master enslave require lots of research and the AI usually does poor at researching in comparison to the human player. One of the best computer researchers is Tien Chi.
Quote:
Renojustin said:
NT, I think an AI Improvement Shortlist is a fantastic idea.
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I agree, but I know KO and JK are currently working a new project, plus the current bug shortlist plus the new mod shortlist so I doubt a computer AI shortlist would recieve any attention.
I'll organize the shortlist if they first show interest.
__________________
There can be only one.
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September 6th, 2008, 05:38 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Going from Normal AI to Impossible AI...
waa, people playing in Easy Dificulty? Why? :S
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September 8th, 2008, 03:29 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Going from Normal AI to Impossible AI...
I find you get more reliably challenging games if you pick stronger nations, rather than accepting random nations with impossible difficulty.
For example, in glory of the gods, if you pick one water nation, and then the following land nations -
tien, lanka, van, niefle, mictlan - I believe you will get a pretty challenging game (so long as you are not playing a water race)
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September 8th, 2008, 09:46 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Going from Normal AI to Impossible AI...
I play difficult but the only independants I recruit are the mages I need to diversify magic, every commanders in my army are national ones. It makes the game really harder.
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Senior member of the GLIN !
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September 8th, 2008, 10:10 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
Originally Posted by Humakty
I play difficult but the only independants I recruit are the mages I need to diversify magic, every commanders in my army are national ones. It makes the game really harder.
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Sounds just like a NI map.
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September 8th, 2008, 11:09 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Going from Normal AI to Impossible AI...
There are many AI fixes available. Lowering resources in the game so only castles can recruit much, turning the independents strenth down, NI maps (no independents), creating super powerful AIs with selected gods and scales, Allying the AIs with each other, mods which add new powerful nations or change present nations to play AI abit smarter.
On the subject of "create powerful, start human, then go AI" it is true that the AI settings do give the AI more points than you get to create a god. But by turning off cheat-detection, and using map commands to create the god, you can exceed the player limits to make the best use of both worlds.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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