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March 12th, 2008, 06:49 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
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Thanked 11 Times in 3 Posts
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Re: Late Era Team Game
K.O. and QM... ouch !
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March 12th, 2008, 09:28 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Late Era Team Game
I assigned people to teams at random, which seemed fair - I tried to use the six strongest teams, so if anyone wants to trade for a team not-in-use, that's fine by me.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 12th, 2008, 09:29 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Late Era Team Game
And I'd be happy to put together an e-mail game with the same map, but I don't have time to do two of these games at once.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 13th, 2008, 01:45 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Late Era Team Game
Here's the layout I'm aiming for.
There will be a body of water in the middle - R'lyeh will start in it. Man (R'lyehs ally) will start on the coast near R'lyeh.
The amphibious nations (and Marignon, since it can sail) will start on the coast. That's Ermor, Patala, Mictlan and Atlantis, all of which have amphibious troops, and Marignon, which at least has boats.
The other nations will start close to their allies, but towards the edge. This is a wheel-with-spokes arrangement that I think is fair, and helps to maximize conflict.
I'm trying to avoid giving any of the six start positions an above average hinterland, and I'm trying to arrange all this without going above 250 provinces (that's a little over 20 per player.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 13th, 2008, 03:10 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Thanked 60 Times in 35 Posts
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Re: Late Era Team Game
Just don't set me (Pythium) too far from my ally Marignon. I have no interest in the sea, but don't want to be too far from him.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 13th, 2008, 01:16 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Late Era Team Game
Quote:
coobe said:
K.O. and QM... ouch !
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Ouch for us! If this is a general sentiment 
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March 13th, 2008, 02:58 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Late Era Team Game
So we all agree to team up on KO and QM? 
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March 13th, 2008, 05:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Late Era Team Game
Man I didn't know much LA nations.. but now I'm looking into patala and C'tis Im thinking my team has the 2 weakest nations in the age...
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__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 13th, 2008, 05:16 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Late Era Team Game
Patala has really high level magic, elephants and great summons. Ctis has banefire casters, decent troops and its best mages recruitable everywhere.
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March 13th, 2008, 05:40 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Late Era Team Game
Quote:
Aezeal said:
Man I didn't know much LA nations.. but now I'm looking into patala and C'tis Im thinking my team has the 2 weakest nations in the age...
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we got this aezeal. Its all good.
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