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May 29th, 2007, 02:54 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Thuggity Thug [efficient thug builds]
Yep, Calmon won a game (Fearun MA PBEM) on the big Faerun map not so long ago. The game lasted 75'ish turns, and was won by acquiring 30/46? VP provinces.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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May 29th, 2007, 04:45 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Thuggity Thug [efficient thug builds]
Quote:
The script for this guy is Charm, charm, charm, charm, charm, cast spells.
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Why do I read this and think of a viking saying:"Spam, spam, spam, spam...."?
34 charms eh? I need to work on my hero building some more methinks. That's quite impressive.
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Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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May 29th, 2007, 05:07 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Thuggity Thug [efficient thug builds]
I thought you couldn't double cast any spells with quickness in Dom3, but I guess that excludes items if you get 34charms in 17turns.
So with quickness you can cast 2 Fireballs or 2 Incinerates or 2 Holy Pyres or 2 Falling Frosts per turn if you forged the items...
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May 29th, 2007, 05:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Thuggity Thug [efficient thug builds]
I'm surprised no one has mentioned the venerable Bane? So cheap, so easy.
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May 29th, 2007, 05:22 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Thuggity Thug [efficient thug builds]
But with banelords being only a little more expensive than regular banes they are generally more efficent.
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May 29th, 2007, 05:59 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Thuggity Thug [efficient thug builds]
You can use an item which casts a spell (Fireball Wand, Staff of Numbness, etc) twice with quickness.
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May 30th, 2007, 02:10 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Thuggity Thug [efficient thug builds]
Quote:
jutetrea said:
So what are considered the great non-unique chassis?
For arguments sake - say moderate HP (30+), moderate EQ (const. 6) and moderately expensive (around 60 gems)
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It depends on what the chassis is for. I like spectral mages and black servants. Tartarians are pretty good for higher end. Out of nation specific, Niefel Jarls are the obvious choice. Lanka's are good too. Even something as fragile as eagle king can be made into a reasonable thug
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May 30th, 2007, 10:29 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Thuggity Thug [efficient thug builds]
Gift of Reason opens up some interesting Thug options....
But yeah, to echo the previous posters, the best non-unique Thugs for me are: - Bane Lords,
- Banes,
- Wraith Lords,
- Troll Kings (land or sea!),
- Firbolgs, and
- Tartarians
I've never tried a Black Servant Thug, though it's on my To-Do list for the next game.
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May 30th, 2007, 06:19 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Thuggity Thug [efficient thug builds]
I have a really great thug chassis that has been overlooked, but I'm in the middle of a couple of MP games right now, and I'd rather it be a surprise So, when the game's over, I'll post about it on this thread.
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You've sailed off the edge of the map--here there be badgers!
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May 30th, 2007, 09:18 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Thuggity Thug [efficient thug builds]
What about gear for Jotunheim?
Not Neifel Jarls, but regular Godes, Jarls and Skratti?
They should be thuggable, especially since the priests can self-bless.
Particularly Death and Nature items, since I've got lots of those gems.
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