|
|
|
|
|
April 30th, 2007, 09:41 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Do you reckon his displacer beast is too podgy, Vedalken? Greedy displacer beast!
|
April 30th, 2007, 10:31 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
It's interesting that you made a graphic using the ghost cat as a base, because I just did exactly the same thing for Jomon Broken. The Black Nekoni had been using the ghost cat graphic, but I decided to give it a new and more dinstinctive one. It took me about 5 minutes total, including extracting the sprite :]
A pic is attached - it also features the new Neko Maiden graphic, which I made by extracting a pic from a Jomon female of some sort. Note the red tail and cat ears. Much more distinctive. This also took about 3-5 minutes. Under the old method I wouldn't have even bothered it would have taken so much longer.
|
April 30th, 2007, 10:40 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Are they tails that it has two of?
|
April 30th, 2007, 10:44 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Sure are. Is that not clear enough? I could redraw 'em.
|
April 30th, 2007, 11:23 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
They look like they have suckers or something on the end of them. Well, I might just be going mad. I think what it is is they get a bit wider at the end, and have a funny texture there as well.
|
April 30th, 2007, 11:56 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
That's just what the vanilla sprite's tail looks like. Not my work at all -shrug-
But I can change it for next version no problem.
|
April 30th, 2007, 01:02 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Yes I thought they were DnD Displacer Beasts. They look like them. Cats with two octopus-style tentacles. They would be fighters with glamour.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
April 30th, 2007, 04:25 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Quote:
Sombre said:
It's interesting that you made a graphic using the ghost cat as a base, because I just did exactly the same thing for Jomon Broken. The Black Nekoni had been using the ghost cat graphic, but I decided to give it a new and more dinstinctive one. It took me about 5 minutes total, including extracting the sprite :]
A pic is attached - it also features the new Neko Maiden graphic, which I made by extracting a pic from a Jomon female of some sort. Note the red tail and cat ears. Much more distinctive. This also took about 3-5 minutes. Under the old method I wouldn't have even bothered it would have taken so much longer.
|
I like your graphic, I think the tales looked fine. The first time I saw the ghost cat in the all unit view, I thought "Oh wow, I gotta make a displacer beast out of this guy."
As gandalf was saying, I plan to slap glamour on the sucker when I implement it in game. I have no mods that need the unit currently, but I had to make it
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
April 30th, 2007, 07:30 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Here is another one I did late last night. Rohan Banner Carrier. I used bits and pieces from some of my other units and used the Van Hero as the base unit.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
April 30th, 2007, 07:35 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: PERFECT SPRITE EXTRACTION
Foodstamp can't be stopped! He's a graphic making fool now!
Very nice work. So when's the Lord of the Rings mod coming out?
Just kidding....or am I?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|