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  #41  
Old December 9th, 2007, 12:37 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

I never did get around to updating this and I've been working on it this weekend a bit. I will update it soon with various bits.

Done so far.
Bunraku Puppet - immortal troop summon
Bunshichi Puppet - immortal elite troop summon
Handmaiden - female ghoul troop summon
Red Musume - female seducer recruitable commander

Still to do.
Couple of j-horror inspired national heroes
Drow-like spider maiden commander summon (with sleep causing music)
Female fox demon ninja recruit and commander
Three unique summons - Three Tails of the North, Five Tails of the South and Nine Tails of the East.


I'm updating them because they never got that much love in the first place and because they feel sort of 80% finished right now.
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  #42  
Old December 9th, 2007, 02:27 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

FEMALE FOX DEMON NINJA!1!1!
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  #43  
Old December 9th, 2007, 02:27 PM

llamabeast llamabeast is offline
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Default Re: Jomon, Broken Swords v0.65 UPDATED

Also: awesome, will be glad to see this updated.
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  #44  
Old December 10th, 2007, 12:25 AM
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Default Re: Jomon, Broken Swords v0.65 UPDATED

Cool, I always wanted to try the cat demons for myself; and lo here they are.
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  #45  
Old December 11th, 2007, 01:23 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

I'm down with a fairly nasty cold/flu right now, but work will continue slowly. Expect this released by/on the weekend.

I just bashed out a fox ninja graphic. Looks good enough, so I won't work on it any more (a good rule of thumb, I find). This mod and LA Oceania make use of vanilla graphics as basic templates to greatly speed up my graphic making. I like making complex graphics like Rat Ogres, Ogre Butchers, Plague Priests and whatnot, but it is rather time intensive.
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File Type: png 570127-Foxy foxes.png (2.4 KB, 136 views)
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  #46  
Old December 11th, 2007, 01:28 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED



I made three foxy variants, couldn't decide which one I like best, so you tell me, kind people of the mod forums. Actually that's the graphic for the Fox Chunin (middle ranking ninja troop), the graphic for the Fox Kunoichi (commander status) is very similar though. In fact one of those could be the troop, one the commander. Haven't decided yet.
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  #47  
Old December 11th, 2007, 01:41 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

All three are nice. If you are deciding which to use for a troop and which for a commander however, I would go for the first as troop and the last as commander, just because of the differentiation. If I was picking just one, on art alone, I would go for number three.
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  #48  
Old December 11th, 2007, 02:19 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

I agree exactly with Panpiper.
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  #49  
Old December 16th, 2007, 01:42 PM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

I was going to release this tonight, but ran into a huge number of issues when weapon modding. A bunch of stuff I assumed would work simply didn't, then there was additional weirdness.

Anyway, I will release this tomorrow with,...

At least 1 new hero
3 new troop summons
2 new recruitable commanders
1 new recruitable troop type
Some other stuff

It isn't my best work, but the nation is certainly improved by it.

The 4 unique blood summoned fox demons will take longer, but I will do them in a future version for sure.
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  #50  
Old December 26th, 2007, 06:50 AM

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Default Re: Jomon, Broken Swords v0.65 UPDATED

This mod seems to be cursed or something.

Just after I finished making that post promising it "tomorrow" I lost the internet. I only just got it back today. Updated version will be up very shortly, barring horrible unforseen catastrophe.

Literally all I have to do is check for ID conflicts with other popular LA nations, then it's up.
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