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  #1  
Old March 31st, 2007, 01:22 AM
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jimkehn jimkehn is offline
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Default 2 Things this game desperately needs

One is some sort of mechanism to allow units to patrol while doing other things...like preaching or casting rituals.

The other is some sort of in game alliance mechanism, that allows allies to cross each others' provinces without provoking battles.
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  #2  
Old March 31st, 2007, 02:07 AM

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Default Re: 2 Things this game desperately needs

On #1, I'm not sure I agree. If you mean a way to get units to participate in castle defense in spite of being assigned to other things, then yes, that would be nice (if not urgent). If you mean a way to get them to actually patrol, thereby reducing unrest and possibly catching spies, then I disagree. Patrolling is an action and should remain mutually exclusive with other actions.

#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.

-Max
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  #3  
Old March 31st, 2007, 02:53 AM
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Default Re: 2 Things this game desperately needs

it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
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  #4  
Old March 31st, 2007, 04:04 AM

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Default Re: 2 Things this game desperately needs

1. Ability to autoroute or vector armies.

2. Disband button.

These would be my current top 2 most needed features. There are many other refinements that could be made, but these two really feel like they're missing when you compare Dom3 with other strat games.
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  #5  
Old March 31st, 2007, 06:41 AM

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Default Re: 2 Things this game desperately needs

I'll say:

1. Disband button.
2. Multiple monthly site-searching rituals of the same type.

Fortunately, #2 looks like it will be in the next patch. That may be biasing my judgment but I'm really looking forward to it.

-Max
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  #6  
Old March 31st, 2007, 07:50 AM
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Default Re: 2 Things this game desperately needs

1. Disband button.
2. Hold and fire command.
3. A message reminding you to pay mercs.
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  #7  
Old March 31st, 2007, 05:05 AM
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Default Re: 2 Things this game desperately needs

Quote:
Wish said:
it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
If the mercenary system were redone so mercenaries had a physical location before being hired, sure. Otherwise, there are teleportation exploits...
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  #8  
Old March 31st, 2007, 05:08 AM
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Default Re: 2 Things this game desperately needs

Quote:
MaxWilson said:
#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.

-Max
First let me say that I'm enjoying the game immensely just as it is, so please don't anyone take this as a complaint!

But I think you could get around the 'Only One' problem with a little 'Pantheon' modification to the story. It doesn't seem to much of a stretch to have on one side 3 races of man with a Forge Lord, Mother of Rivers, and a Great White Bull; opposing Yomi, Mictlan and Lanka with a Prince of Death, Deva, and Father of Serpents.

Alliances between some 'enemy races' could be made impossible, like {Kailasa,Lanka} or the Hiems.

I'd certainly pay $50 for a Dominions 3 Expansion Pack which included a feature like that!
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  #9  
Old March 31st, 2007, 05:21 AM

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Default Re: 2 Things this game desperately needs

Some interesting ideas, I have but one to offer: make preaching count as patrolling or patrolling/2 since one would have to meet and greet the people to preach no?

I wouldn't say the same would be true for rituals as I imagine diabolic wizards casting days long ceremonial rituals from within their pentagrams of protection and that doesn't provide for a ton of time to check on peoples tax payments if ya ask me!

Anyways.. Preaching= patrolling, good idea. Ritual casting=Nay!

Rathar


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