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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 13th, 2006, 12:02 AM
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Twan Twan is offline
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Default A little artisanal map... with 1225 provinces

... 170 underwater, more than 100 in an underworld of cave provinces. This map also features naval roads and gateways allowing to travel to distant locations.




The zip file is too big for this forum, you can download it here :

http://www.megaupload.com/?d=1SG62P4Z
or here... http://rapidshare.com/files/7260437/oeridia.zip.html

(I'm searching a better host as these free download services are very slow, if someone want to host the file just do it)


This map has a very long story. It was the map of a diplo/role artisanal pbem game on the World of Greyhawk I've organized about 10 years ago, including provinces for areas like the temple of elemental evil, the drow underworld etc... (I've for sure ftaghned a lot with the size, just imagine that it was the board of a non automated game, with a printed version where I moved the units each weak following the orders of about 40 players -I've stopped after a year, realizing I couldn't continue and do anything else of my life in the same time-).

Anyway, having this map on a disk since my first PC, it would have been criminal not to adapt it for dominions, so I've started to add sea provinces (the first version had just naval roads) and to "white pixelise" it for dom2. Then I've realised that the game was scandalously limited to 500 provinces, I've waited 3 more years, and finally I've finished the adaptation for dom3.

Note that this map is more than a little old and isn't as pretty as many recent creations.

Considering the size of the map I can't also be sure that I've given to all provinces the right terrains and neighbors, I publish it now mostly because it would take some more years to fully test it alone, so consider it a beta version. Normally borders you can cross are orange and unpassable borders red, and all the special connexions are resumed on the left side of the map. If you find errors pm me.

You are supposed to start on a province with at least 4 land neighbours if you are a land nations (or 3 sea for a sea nations) and all wastes, caverns, underworld entrances and swamps are nostart as well as the isles and the two southern continents, but I may have forgoten some bad start positions. The central region around the Nyr Dyv Lake counts many very big cities like Greyhawk, Dyvers etc... and all these provinces and their neighbors should be nostart too. So the players start in the positions of the civilized kingdoms of the Oeridia continent, with lots of lands to colonise out or under it, as well as the vast uncivilized wastes of the north and the west to explore and the rich free cities to conquer in the middle.

In this first version, the map hasn't special garnisons and poptypes and has only a few special provinces, mostly the biggest cities.

In the next versions I plan to develop more special locations, with special guards etc... like in the Faerun map, especially the underworld regions. I will perhaps also make a Greyhawk mod to create adapted poptypes, monsters, etc...

Last edited by lch; August 26th, 2008 at 08:15 AM..
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