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  #41  
Old July 18th, 2005, 07:42 PM

tesco samoa tesco samoa is offline
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Default Re: Space Food Empires - Test Games 1 & 2

kwok when are you going to upload all the empires ??
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #42  
Old July 18th, 2005, 07:56 PM
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Default Re: Space Food Empires - Test Games 1 & 2

Just take the default empire file for your race, assign a password, save it as something else, and upload it.
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  #43  
Old July 19th, 2005, 02:50 AM
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Default Re: SFE - PBW Test Games

For some odd reason I couldn't download the empire files from pbw (graphic or text) so I just added the default ones I had. Please be sure to password protect your file on the first turn if you wish to do so.

Anyway the game has started! Check your pbw e-mails as I will send out some brief instructions.

Thanks!
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  #44  
Old July 19th, 2005, 03:42 AM
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Default Re: SFE - PBW Test Games

Oops.

One quick note - please do not use large mounts with weapons labelled as torpedoes - I forgot to restrict these mounts to direct fire beam weapons only. This will be corrected in the next patch.
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  #45  
Old July 19th, 2005, 03:47 AM
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Default Re: SFE - PBW Test Games

One last item.

You can post specific questions/bugs in this dedicated forum:
http://www.spaceempires.net/home/forum-23.html

You'll have to register at SE.net if you haven't yet.
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  #46  
Old July 19th, 2005, 04:10 AM
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Default Re: SFE - PBW Test Games

Didn't like the edit button, eh?
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  #47  
Old July 19th, 2005, 02:18 PM
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Default Re: SFE - PBW Test Games

Do you also check the PBW forums? I posted a bunch of comments there
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  #48  
Old July 19th, 2005, 03:35 PM
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Default Re: SFE - PBW Test Games

Can you post comments and stuff in the SE.net forums? Perhaps I will get Fyron to create a subforum for the games.

From Ed's post at PBW.

Quote:
Ed Kolis said:
We can't use heavy mounts on torpedoes but light mounts are OK? Not to mentino using mounts on FAT bombs...

There sure are a lot of component categories, which is rather confusing - how about lumping the weapons together at the end of the list like this: "Weapons - Pulse" instead of "Pulse Weapons"?

The design name lists are rather short...

The glucose pods say they need to be "repair" rather than "repaired" after each use...

Something weird is going on here... I added a Sensor Pod to my explorer hull, then added Combat Sensors, and the attack rating shot up 2% when I added the combat sensors... as if the ability only partially stacked! Did you perhaps use a negative minus-to-attack ability for part of the Combat Sensors' ability instead of a positive plus-to-attack ability for the whole thing?

The Nectar Extractors have the same pic as teh Protein Harvesters, not as the Carb Collectors as I'd expect...

Why can reactors and auxiliary control be placed on bases?
Light mounts are fine. The main reason I am restricting large mounts on torpedoes because they are heavy damage weapons already and the 2x damage mount is too unbalancing against small ships. Bombs are fine because they only target planets.

I will rename the weapon groups with the weapon prefix like I did in the tech area file. Thanks for pointing that out.

The design name files are WIPs. Some of them are much longer now (100-200 names), but weren't when I released it.

A lot of the images are just placeholder images for now. I will work on fixing those issues with similar or duplicates.

There is nothing wierd with the sensor pod. If you read the description it says it does not stack with combat sensors. What you are witnessing with the 2% difference is that the sensor pod has a 2% lower attack bonus since it is a combo component with long range scanners versus the dedicate combat sensors. When you have both on a design, it will the one with the highest value (combat sensors, +2% more) since they have the same family number.

I am toying with the idea of having bases joining fleets for supply - that and sometimes I forget to restrict these things to ships and drones. Speaking of drones I didn't add those in the last patch did I? Crap!
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  #49  
Old July 19th, 2005, 09:19 PM
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Default Re: SFE - PBW Test Games

I've had Fyron setup a dedicated forum on SE.net called SFE - PBW Test Games for comments and discussions related to the mod.

Here is a link:
http://www.spaceempires.net/home/forum-46.html
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  #50  
Old July 20th, 2005, 12:17 PM

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Default Re: SFE - PBW Test Games

Hi kwok I will be able to get my turns in tonight
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