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  #41  
Old January 11th, 2005, 04:15 PM
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Default Re: 3D modelling

[image]http://img151.exs.cx/my.php?loc=img151&image=smtnspttop961sn.png[/image]

Here's the top-down image for the minibmp with the crane collapsed. Just copy and paste it.
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  #42  
Old January 11th, 2005, 04:18 PM
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Default Re: 3D modelling

Quote:
Timstone said:
Nice render. Maybe you could make the texture you use for armorplating (visible on the front section) a little bit small. This way the ships looks bigger. It also adds more realism to the construction of your ship. No shipyard can build with armorplates the size of houses.
I haven't figured out how to edit the textures yet. I'll be doing a google on textures this evening and hoping as well that Mr. Terran C was serious about the tutorial.

Regards, Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #43  
Old January 11th, 2005, 06:23 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
I haven't figured out how to edit the textures yet. I'll be doing a google on textures this evening and hoping as well that Mr. Terran C was serious about the tutorial.

Regards, Turin[img]/threads/images/Graemlins/icon42.gif[/img]
I was, and still am, serious. You'll need to download and install (if you haven't already done so) DoGA Lvl 3. And I'll be sending you a PM and possibly an attachment containing the textures I use.
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  #44  
Old January 11th, 2005, 07:22 PM
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Default Re: 3D modelling

Quote:
Timstone said:
Well keep up the good work, we'll be waiting for the result. Good luck!
Here's a little taste. (Attachment) I suprised myself by pulling off the attempted cable structure supporting the... the err... thingies around it...
Attached Images
File Type: jpg 323454-Collosus600x600.jpg (21.5 KB, 109 views)
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #45  
Old January 11th, 2005, 07:32 PM
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Default Re: 3D modelling

That Last one is really cool! Looks like a fair bit of work too. Great job!
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  #46  
Old January 11th, 2005, 08:01 PM
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Default Re: 3D modelling

It's not done yet, but thanks very much!

I think it helps to have an 11-year-old son... I'm 37 and I still play with legos!

(AT was right about this program... it is almost like Legos�

Weeeeeeeeeeeeeeee!

Happily,
Turin
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #47  
Old January 11th, 2005, 09:26 PM
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Default Re: 3D modelling

Turin, I know exactly what you're talking about, my son is five! One of the great things about having kids is getting to play with all the new toys that have come out since you were a kid!
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  #48  
Old January 11th, 2005, 11:00 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
AT, how did you change the background on my fighter to black before you posted it?

(I want to be able to do that, but I dont particularly like it for this model cuz it "eats" the dark part of the camouflage. )

You guys really like that fighter? I thought it was boring. I much prefer the small transport. I'll redo that one in L2, slap a skin on it, render it as a png and put it in my next post. I'll do the portrait/mini Version in the other thread in case anyone wants to add it to the fleet.

Thnks 4 the kind words and advice all, and yes TC, a texturing tutorial for DOGA and a link to those textures would be GREATLY appreciated! This is fun and I need more options.
I did it the old fashioned way, in PAINT.

When I use DOGA L3 I have the images rendered with a black back ground at 1000 x 1000. I then use Windows Tools to resize them to 128 x 128 and 36 x 36 and the use PAINT to ensure that the black back ground is indeed black by chaging it to a white back ground the back to black. I save my work and I am done.
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  #49  
Old January 11th, 2005, 11:03 PM
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Default Re: 3D modelling

Wait until you get L3 working with all the extra parts. Ohhhh boy.
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  #50  
Old January 11th, 2005, 11:34 PM
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Default Re: 3D modelling

Heh...here's a couple things I made with DOGA. I'll agree with Atrocities...it's crazy fun!





The top is the shipset's dreadnought. The set isn't quite done yet, so it's not getting put anywhere yet.

The second is what I intend on using for the race picture. I created them to be the energy manipulation race for the mod I'm working on. Basically, they are biological fusion reactions (a bit like small stars, I guess), hence the glowing, and glow brighter when agitated. They can also change energy to matter to a limited degree, which lets them build themselves carbon-based limbs, organs, and such.

...

The sciencey stuff to define the race is still in the works.
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