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  #41  
Old October 24th, 2003, 10:11 PM

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Default Re: Last DOM-I PBEM party

Cool, so what limitation is there then besides some missing races? I thought there was a turn limit as well.
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  #42  
Old October 24th, 2003, 10:27 PM
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Default Re: Last DOM-I PBEM party

Turnlimit: 40 (you should get the full Version before timeout).

Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).

Research limit: Lvl 4 (no cheating this time)
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  #43  
Old October 24th, 2003, 10:32 PM

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Default Re: Last DOM-I PBEM party

does that mean that arco and machaka are in the demo, just regular nations? or, not in the demo at all? wiht the no theme kinda confuses me
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  #44  
Old October 24th, 2003, 10:37 PM

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Default Re: Last DOM-I PBEM party

Ok, I'll take Jotunheim.
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  #45  
Old October 24th, 2003, 10:47 PM

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Default Re: Last DOM-I PBEM party

Well this was supposed to be the Last Dom1 pbem, either we launch it soon (already 10 ppl in !) or continue dabbling on the Dom2 demo and bury Dom1, but we can't do both !
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  #46  
Old October 24th, 2003, 11:22 PM
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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).
Ouch. All the boring nations(counting out Jotun and Machaka)...

Anyway, i think we should make multiple Dom II demo PBEM games.

And i'm Machaka.

[ October 24, 2003, 22:23: Message edited by: Nerfix ]
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  #47  
Old October 25th, 2003, 12:07 AM
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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Nerfix:
quote:
Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).
Ouch. All the boring nations(counting out Jotun and Machaka)...

Anyway, i think we should make multiple Dom II demo PBEM games.

And i'm Machaka.

Hmmmm so who is the "no one picks this" underdog in that group? I guess the closest I see would be Jotunheim so I will speak up for Jotun
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  #48  
Old October 25th, 2003, 12:36 AM
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Default Re: Last DOM-I PBEM party

Abysia: Default and Blood of Humans (more humanbreds less abysians).

Pythium: Default (legionaries remade) and Serpent Cult (no theurgs, but serpent priests (n2w2r1p3) and sacred serpent cataphracts and sacred hydrae).

Ulm: Default (new sapper and siege engineer) and Iron Faith (no master smiths, but Black Priests with inquisition power and forge bonus (e1r1p3) and sacred Black Templars).

C'tis: Default (new holy serpent dancer), Desert Tombs (Unholy mummy priests as well as living lizard kings, no serpent dancer) and Miasma (swamp guards recruitable in all fortresses, no sauromancers or serpent dancers, but new marsh master (n2d2w1r1) and special dominion effects).

Arco: New sacred unit - Heart Companions

Jotun: Default (no norns nor seithkonur, but new gygja giant sorceress and vaetti hag), Utg�rd (norns, seithkonur and human warriors but no vaettir or gygjor) and Niefelheim (Niefel giants but no norns, seithkonur or vaettir).

Machaka: Lots of new stuff!
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  #49  
Old October 25th, 2003, 02:24 AM
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Default Re: Last DOM-I PBEM party

Huh, well I'll go Pythium, unless whoever claimed Pythium for the Dom I game wants it. In which case I'll go Ulm. Are conditionals allowed? =)
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  #50  
Old October 25th, 2003, 02:29 AM
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Default Re: Last DOM-I PBEM party

Quote:
Originally posted by Kristoffer O:
Abysia: Default and Blood of Humans (more humanbreds less abysians).
I always thought humanbreds were overpriced, especially considering the description of how they breed quickly to be ideal for filling out armies. They seemed to be pricier but inferior to garnet amazons, which I never made because they were overpriced. And Abysia didn't benefit much from a growth scale, though I always took it cause they're so strapped for cash. Am I alone in this?

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