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  #41  
Old January 8th, 2001, 07:41 PM

Grognard Grognard is offline
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Default Re: Compiled Questions/Bug List/Wish List

Change the "Retrofit" button into a "Refit" button.

Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use new technology rather than old tech.

Grognard
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  #42  
Old January 10th, 2001, 03:10 PM
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Default Re: Compiled Questions/Bug List/Wish List

One correction:

(1) [AI Design] Contrary to what I posted I below, the AI does seem to be looping back to the beginning of the design name file and attaching a roman numeral for each successive loop (but it is still creating designs too often.

Several additions:

(1) [AI Retrofit] If designs are the same and the "Retrofit Minister" is ordered to upgrade, the ship is caught in a loop until there actually is a "real" design change. I do not think the AI is using this ship while it is under the control of the "Retrofit Minister"

(2) [Game Play] The game is not tracking statistics for Satellites and Weapon Platform designs in terms of tonnage destroyed.

(3) [Game Play] Mines, Sats and Fighters (perhaps all units) destroyed while "Cargo" on a planet or ship are listed as still "in service." This creates a problem for the AI and its construction queue b/c it thinks they already have xx amount in service when they really don't.
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  #43  
Old January 10th, 2001, 05:09 PM
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Default Re: Compiled Questions/Bug List/Wish List

To (1) But even with roman numeral they are to short as the AI stop with X or so.

To (2) Sure about that? Could be armed with missiles...

quote:
Originally posted by Tampa_Gamer:
One correction:

(1) [AI Design] Contrary to what I posted I below, the AI does seem to be looping back to the beginning of the design name file and attaching a roman numeral for each successive loop (but it is still creating designs too often.

(2) [Game Play] The game is not tracking statistics for Satellites and Weapon Platform designs in terms of tonnage destroyed.



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  #44  
Old January 10th, 2001, 05:29 PM
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Default Re: Compiled Questions/Bug List/Wish List

Yes, they were armed with missiles. Is this a known bug, the non-reporting of missile kills?
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  #45  
Old January 10th, 2001, 05:45 PM

WhiteHojo WhiteHojo is offline
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Default Re: Compiled Questions/Bug List/Wish List

In the Wish List mode:

1) don't know the exact term of what I want it to do, but when selecting items w/a mouse make the mouse button able to do a repeat click type thing w/o having to single click on say, resources 10 times to give 10,000 resources as a gift/trade. Is annoying and loud (computer is in the bedroom and the sleeping wife is not to be desturbed)

2) enable the use of those new mouses (mice?) that have a scroll cababilitie w/the thumb wheel.

3) ability to sort planets in ALL fields either by size or alphabetical. Now in the "send colony ship to colonize" list there is no way to sort the planets except by size (the default I believe) - a major pain after you discover lots of planets/systems.

4) ability to view system maps in the diplomacy screen - would make tradin of planets/systems & demands involving same much easier to deal with.

5) When you click on a scroll bar on a large list, the list jumps to where on the bar you have clicked - change that to a "page down" ability when clickin on the bar.

That's it for now - will be back w/more (probl'y)

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  #46  
Old January 10th, 2001, 08:10 PM
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Default Re: Compiled Questions/Bug List/Wish List

Misc items, in no particular order. Argh, re-typing/thinking due to a Nutscrape crash at end of Last attempt. Blargh. Mostly interface foo.

1. Emergency build should take priority over non-emergency build. Items in progress should take priority over items not yet started. Perhaps take away slow period, and instead penalize w/ inefficiency (e.g. Fast => 3x cost for 2x speed, Very Fast => 6x cost for 3x speed).

2. Oversight checking -- ability to identify
a) Idle construction queues.
b) Systems with wasted production (has production facilities, but no space port and it's needed).
c) Undefended planets, systems, perhaps warp points (defended = at least one damaging weapon).
d) Multi-item queues with Repeat Build on.

3. Option for upgrades to be added to the BEGINNING of a queue instead of the end.

4. Option for auto-launch in the case of full cargo space (in order of fighters, satellites, mines, weapon platforms (jettison)) or, alternately, auto-pause.

5. 'One Turn's Worth' should be a special qty, to be updated as production increases/decreases (e-build, happiness, population, system computers, etc).

6. Option for naming ships upon production (i.e. dialog popup). Merely for flavor, because going back and renaming gets tedious.

7. Production/upgrade Messages could add info on queue status -- e.g. "Facility constructed [5 left in queue]", "Unit produced [1 left in queue, repeat build]", "Ship built [Queue empty]". Merely a time-saver.

8. More info before choosing strat/tact -- namely, ship classes, and cargo.

9. [MEGA-HACK] Multiple ship yards allowed to pool (perhaps inefficiently) labor on same queue. Used for building expensive items like starbases, stellar manip ships etc. Low priority.

10. Systems gained via a surrender should be automatically claimed.

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  #47  
Old January 10th, 2001, 08:29 PM
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Default Re: Compiled Questions/Bug List/Wish List

Volume II:

11. Perhaps a tac-combat toggle to highlight all squares a selected unit/ship could reach in one turn of movement. For the lazy. ;-)

12. Re-using a race gives misleading info in 'Tech Used in Our Ships' since it apparently is based on designs, not ships. Should be changed or re-named.

13. Perhaps hull-based abilities, like non-warp capable, low maintenance, reduced refit cost, weak innate cloaking, etc. In case somebody wants to make parallel hull lines (modular ships, in-system ships, etc).

14. A new ability should be added -- Stellar Bonus Movement, so Solar Sails actually need stars to function.

15. Do all players who 'see' a system get Messages relating to events there (e.g. battles, colonization)? They should, if only coarse ones (e.g. no detailed damage report for battles they didn't participate in).

16. Master Computers, perhaps, should give Psychic Cloaking -- since there are no crew minds to detect. Cloaking/sensors deserve a reworking, anyway; active/passive differentiation etc.

17. Perhaps a ship with no Master Computer and no Life Support should become an unowned derelict, since nobody's left. Repair it and bring it to your nearest shipyard to get some tech, or bring a mobile shipyard and analyze it there.

Related, perhaps an option to Abandon a Ship (if another of your, or an allied, ship is in the same sector), in case you have an immobilized ship, don't expect to be able to repair it soon, and don't want to pay the maintenance cost -- the abandoned ship becomes a crewless derelict.

18. Perhaps Quantum Reactors should also get the Self-Destruct ability.

19. Probably silly idea -- Armor that absorbs energy, up to a limit ala Emissive, and converts it into Supply.

20. An option to skip Minister-controlled ships, same way we skip fleets, damaged ships, etc.

21. Greater Minister configurability, e.g. ability to tweak colonization priorities, ability to specify minefield size and priorities (warp points, colonized planets, uncolonized planets, stars, random space), and so forth.

That's enough for now.

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  #48  
Old January 10th, 2001, 08:50 PM
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Default Re: Compiled Questions/Bug List/Wish List

Taqwus, some good ideals there. I assume you e-mailed this to MM?
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  #49  
Old January 10th, 2001, 08:53 PM
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Default Re: Compiled Questions/Bug List/Wish List

Tampa:

Will do so.

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  #50  
Old January 10th, 2001, 10:18 PM

General Hawkwing General Hawkwing is offline
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Default Re: Compiled Questions/Bug List/Wish List

quote:
Originally posted by Grognard:
Change the "Retrofit" button into a "Refit" button.

Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use new technology rather than old tech.

Grognard




The dictionary defines retrofit has modifying an item (car, jet, factory) with parts not available when originally constructed.
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