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November 12th, 2008, 03:32 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Artifacts Game - [ running ]
Taxes on or off I still wouldn't get any gold as you control the province. My estimated income for both turns has been about 15-20.
There is definitely something a bit screwy going on! It doesn't really matter I think though as I bet it can only come up when you are in my situation of having an upkeep greater than income.
We brave 500 await the chance to meet our soon to be Agarthan Overlords.
Atlantis has this game unless you guys do something quick! Their lead in provinces and in gems (160+ a turn!!) is my reason
Last edited by Rathar; November 12th, 2008 at 03:34 PM..
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November 12th, 2008, 03:44 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: The Artifacts Game - [ running ]
Rathar:
You get admin% of income from forts under siege, sieger gets remaining percentage,
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November 12th, 2008, 03:51 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: The Artifacts Game - [ running ]
sieger sets taxes, besieged gets a cut based on fort's admin I believe, kind of weird.
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November 12th, 2008, 04:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: The Artifacts Game - [ running ]
Micah:
I always thought that besieged gets his admin% based on automatic taxes and unrest and that its value is separate from any tax setting of sieger [but I was never sure].
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November 12th, 2008, 04:28 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: The Artifacts Game - [ running ]
no one has wanted any of my astral pearls!
i have pearls spare this turn as well... since no one wants to give me water or earth for them i'm now willing to take any type of gem except fire in trade so i'll take air earth water nature death in exchange for my astral 1:1
i have five knives of the damned i started the game with that i am planning to destory for laboratory space 4damage 2attack 1defense 0length curses the wielder and anyone else the knife touches...
i'll take any offer of anything at all for these knives
Last edited by namad; November 12th, 2008 at 04:50 PM..
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November 12th, 2008, 04:31 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Artifacts Game - [ running ]
Yeah I believe that the seiger sets the taxes and the seigee gets only a percent. So while its tempting to put them up to 100 or even 200 sometimes, if you are cornering an enemy its actually better to set them to 0.
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November 12th, 2008, 05:11 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: The Artifacts Game - [ running ]
i'm also willing to trade my astral gems for blood but i'd want to get a good deal like.. 1:3 or something since gems are fixed income and blood is scaled
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November 12th, 2008, 05:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: The Artifacts Game - [ running ]
also, the besieged will get net gold (after taxation %, unrest too i believe) for gold from sites.
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November 12th, 2008, 06:02 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Artifacts Game - [ running ]
I had no idea that it worked that way. Interesting! But then I should have gained even more gold than what I was estimating (estimation based on what it said my income would be). Most odd!
Either way insofar as I see it I should have had 900 or so gold minus 450 or so upkeep equalling 450 remaining and instead ended up with 150.
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November 12th, 2008, 08:26 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: The Artifacts Game - [ running ]
Thanks IH! Just lurking here ... but I also never realized that the tax % on a sieged castle affected the portion that the besieged nation receives.
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