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November 27th, 2006, 08:24 PM
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Private
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Join Date: Apr 2006
Posts: 20
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Re: Balance Mod Update
As this was the alien homeworld with a 4 billion population I expected a tougher defence. However I was counter attacked a turn later by a force of ten frigates ( a most enjoyable battle} but by then the damage had been done.
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November 27th, 2006, 08:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod Update
The order for ground construction is described as "Facilities > Units > Facility Upgrades > Unit Retrofits*". So generally smaller planets will be the first to add defensive units. Also, since the queue rate is highest on the homeworld, the AI prefers to build its ships there - so it's usually a while before they actually build units on it. An overall increase to unit build priorities might help.
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November 27th, 2006, 11:06 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: Balance Mod Update
Well... I think it's necessary. Otherwise you could go for a hail mary pass with a transport and some tanks and you've won the game.
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November 28th, 2006, 03:37 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod Update
Yeah, and unfortunately the large numbers of defined militia in the mod are overwritten by some secret stock backup setting.
I'll pump up unit production and maybe some more BSYs - that might encourage more unit construction for the AI early on.
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November 28th, 2006, 03:41 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Balance Mod Update
Can you get any info from Aaron on that secret stock backup to work around it?
BTW, is Aaron open to collaberations with you and other top modders to improve the stock game?
Keep up the incredible work!
Javasligner
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November 29th, 2006, 02:32 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: Balance Mod Available for SE:V
Is there an icon , new screen or patch number that shows up anywhere that lets you know if the Balance Mod has downloaded sucessfully and is ready for use as there was for Star Trek Mod on SE4 ?
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November 29th, 2006, 07:39 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Balance Mod Available for SE:V
When you press "New Game" it will be in the list.
When you select its entry in the list, you'll see Kwok with a puzzled expression, holding a meson blaster in one hand and an APB in the other.
__________________
Things you want:
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November 29th, 2006, 03:31 PM
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Corporal
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Join Date: Feb 2006
Posts: 176
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Re: Balance Mod Update
You can Retrofit units?!?!? How?
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November 29th, 2006, 05:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Balance Mod
In theory units can be retrofit, but there is no way to issue the order. I send a nag e-mail every so often asking for a retrofit screen that can handle multiple retrofits, and of course unit retrofits etc.
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November 29th, 2006, 05:34 PM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
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Re: Balance Mod
All the race members seem to be jubilant after the patch,it makes some of facilities pretty useless..
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