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June 30th, 2022, 01:52 AM
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Location: New Jersey
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Re: Scenario reviews
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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June 30th, 2022, 01:54 AM
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Re: Scenario reviews
Scenario #393 The walls breached
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: No: AI leaves cover and tries to take Japanese held v hexes too soon.
Enjoyability: 4.5
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June 30th, 2022, 05:13 AM
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National Security Advisor
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Join Date: Mar 2005
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Re: Scenario reviews
Quote:
Originally Posted by RetLT
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
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June 30th, 2022, 06:27 PM
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Shrapnel Fanatic
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Re: Scenario reviews
I thought you meant they didn't go for the V hexes. As Andy says after the V hexes are taken then the AI goes looking for enemy units to increase their points
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July 2nd, 2022, 08:27 PM
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Re: Scenario reviews
Scenario #394 Maczek at Montbard
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: Yes: Easy as player 2
Enjoyability: 4.5
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July 2nd, 2022, 09:25 PM
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Re: Scenario reviews
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by RetLT
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
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SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.
That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
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July 3rd, 2022, 12:58 AM
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Sergeant
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Join Date: Jun 2005
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Re: Scenario reviews
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by RetLT
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.
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The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
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SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.
That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...
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It did that in SPWAW too. But we don't worry about that here.
troopie
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July 5th, 2022, 11:40 PM
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Major
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Location: New Jersey
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Re: Scenario reviews
Scenario #395 Gazala Line
Difficulty: Easy/medium
Size: Large/very large
Time: Very long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4
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July 9th, 2022, 01:39 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Re: Scenario reviews
Scenario #396 Leninsky
Difficulty: Easy/medium
Size: Large
Time: Long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4
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July 17th, 2022, 09:34 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Re: Scenario reviews
Scenario #397 First tank desant
Difficulty: Easy/medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 3
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