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August 3rd, 2009, 11:30 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Newbie game - Faltering_Steps - Running
You need to cast Astral Travel to move an army in for an attack, Pelthin. Gateway just pops them into a lab. Or, Stygian Paths, or Faery Trod, though both those are tricky. You are best to stick with Astral Travel.
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August 4th, 2009, 01:08 AM
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General
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Join Date: Sep 2004
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Re: MA Newbie game - Faltering_Steps - Running
With some thinking on the game, yeah, you probably have me beat, Psi. You can flank in the west, and the center is barely holding. Many players would probably give it up at this point.
Heh. Not me though.
I do still rule about 2/3 of the world.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
Last edited by Lingchih; August 4th, 2009 at 01:18 AM..
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August 4th, 2009, 01:09 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
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Re: MA Newbie game - Faltering_Steps - Running
Quote:
Originally Posted by Lingchih
With some thinking on the game, yeah, you probably have me beat, Psi. You can flank in the west, and the center is barely holding. Many players would probably give it up at this point.
Heh. Not me though.
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Heh glad to hear it
I guess Maybe that's why I havent cast Utterdark since that would more or less be an "I WIN" spell for me right now I'm having too much fun as things are. Although if I thought you would hang in there either way I might be tempted to cast it lol.
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August 4th, 2009, 11:23 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Newbie game - Faltering_Steps - Running
Quote:
Originally Posted by PsiSoldier
Quote:
Originally Posted by Lingchih
With some thinking on the game, yeah, you probably have me beat, Psi. You can flank in the west, and the center is barely holding. Many players would probably give it up at this point.
Heh. Not me though.
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Heh glad to hear it
I guess Maybe that's why I havent cast Utterdark since that would more or less be an "I WIN" spell for me right now I'm having too much fun as things are. Although if I thought you would hang in there either way I might be tempted to cast it lol.
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Yeah, Utterdark is a wimp-out spell, and you've got all the other good globals anyway. I'm having fun too, so I wouldn't cast it unless by some strange fate I start over-running you.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 6th, 2009, 12:42 AM
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Re: MA Newbie game - Faltering_Steps - Running
You might need to click the resend turn file on the llamaserver page for this game. I had to do so to get my turn.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 6th, 2009, 07:45 PM
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First Lieutenant
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Join Date: Jun 2007
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Re: MA Newbie game - Faltering_Steps - Running
Didnt have to do it this time but I have to do that a whole lot for some reason.
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August 8th, 2009, 02:28 AM
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General
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Join Date: Sep 2004
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Re: MA Newbie game - Faltering_Steps - Running
Vengeance of the Dead eh? Yeah, that's the spell to cast. My guy was able to resist it though. Funny... I didn't even equip him to resist it. Good luck for me I guess... but I will rectify that in the future.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 8th, 2009, 10:15 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
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Re: MA Newbie game - Faltering_Steps - Running
Hmmm Well eventually it will get through seeing as how I'm using a lot of penetration gear and I can continue to add more casters every turn. It will take a little while to build up since Ive gotta forge immunity gear for your domes blasting them.
All I need is a few good rolls while you get a few bad ones. And with enough caster's its only a matter of time.
In hind site maybe I should have waited until I had about 8 or 10 mage's ready to cast it and then hit you with it so you wouldnt have time to bump up his MR.
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August 9th, 2009, 09:00 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Newbie game - Faltering_Steps - Running
Lord, what a horrible turn for me. And I actually spent some time on that one... heh, I think I do better on the ones I just whip up quickly.
You VoTD'd the wrong Arch Devil, btw, Psi. I pulled a switcheroo on you. Still, I need them all, so well done. Wow, I lost so much that turn, so many good commanders and artifacts. I'm not sure I can recover from it.
I'll give it a shot though Hell, I don't think I could do any worse than that turn.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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August 9th, 2009, 10:07 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
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Re: MA Newbie game - Faltering_Steps - Running
Yeah that was a pretty good turn for me. I still havent finished going over everything but I see I wiped out your army in Lower Timark which is a major victory as far as I'm concerned on top of the 3 commanders I killed with VOD.
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