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June 15th, 2005, 04:07 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re:
That, and the other lifedraining weapons have been weakened quite a lot too: the Wraithsword and the Bloodsword are a lot more expensive (I don't have the figures under my eyes right now though), and their basic damage is -10.
In this situation, the Bloodthorn cannot act as a decent weapon, at least not without a price increase: otherwise, it would be much better than the other two "real" lifedraining weapons.
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June 15th, 2005, 05:45 PM
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First Lieutenant
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Join Date: Sep 2004
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Re:
I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.
P.S. If there were any point to this post, it would have been that playing a two-vs.-two format makes things previously considered to be weak into things that serious players do occasionally use. Or maybe Tauren wasn't being serious. But his damn Hoburg militia did indeed win the battle for him. Also, this format is fun! But to try to be relevant to the topic of this thread, it seems that what is "balanced" for an all-vs.-all format is different than what is "balanced" for a two-vs.-two format.
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June 16th, 2005, 02:54 AM
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Private
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Join Date: Mar 2005
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Re:
When you have to nerf something to the point of doing *-10* damage; that, my friends, is what we like to call down he'ah good ol' fashioned imbalance with a lick o' the cream gravy. Sho' 'nuff.
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June 16th, 2005, 06:45 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re:
You don't have a clue, do you?
A typical SC has STR 30+, therefore even when using a weapon with DAM -10 they still do 20+ points of damage.
Enough to get through every units armor, but not enough to get +10HP leeched by every successfull attack.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 16th, 2005, 11:02 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
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Re:
Quote:
Zooko said:
I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.
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Mmmh, combine Cherry's Recruitable Rebalance with Zen's Conceptual Balance series? I allready use them together.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 17th, 2005, 11:29 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re:
Myself I just don't like the -10 damage "trick". Instead of being exceptionnally good Lifedrain weapons become near useless, and everyone will switch to Duskdagger+Sword of Quickness or whatever combo instead. Up to the time when someone will mod Duskdagger to be dam 2 nostr and Sword of quickness 4W !
Bloodthorn as a Blood booster but useless weapon is fine.
Arralen, I'm not that sure STR30+ SC are that common.
In fact only few Pretenders have that level, even Demons/Devils are in the 20s...
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June 17th, 2005, 12:02 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
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Re:
SoQ is good but I don't think it is overpowered. It only does damage and attacks only as many times as a common flail.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 17th, 2005, 12:35 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re:
Quote:
Nerfix said:
SoQ is good but I don't think it is overpowered. It only does damage and attacks only as many times as a common flail.
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Yeah, right. I was thinking that SoQ gave Quickness, that could be used to get an extra second-hand attack, but it's not the case (in Zen MIQR at least ). My mistake.
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June 19th, 2005, 01:53 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re:
I've said it before, but common life-drain weapons should only have a 50% draining effect. Can't be modded, though.
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June 19th, 2005, 03:01 AM
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General
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Join Date: Nov 2000
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Re:
I'm not sure what you mean by a 50% draining effect. Life-drain weapons return half the damage done in hitpoints, and twice the damage done in fatigue.
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