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November 10th, 2024, 10:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Experiment
We could do that but it's one file for the mines and 26 for the rotors
It is different but change always is
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November 13th, 2024, 08:16 PM
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First Lieutenant
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Join Date: Mar 2011
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Re: Experiment
I’ll run some test tomorrow for ya.
__________________
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November 15th, 2024, 06:00 AM
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Corporal
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Join Date: Jan 2009
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Re: Experiment
Tried it out. Did a test scenario with a green map & also bought some helicopters with the old rotor graphics.
TBH I was not convinced.
OK the spinning rotor effect is nice BUT I think it clutters the graphics too much.
If there are troops in the same hex they are practically invisible.
Leave it as it is now.
EDIT Maybe making it optional as someone suggested in a previous post could be better..
and yes I understand that it needs more work to do this,
Last edited by iln82; November 15th, 2024 at 06:10 AM..
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November 15th, 2024, 06:26 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Experiment
I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "
It is even less with Russian infantry using the icon I posted as an example
Those screenshots were taken at zoom level 6 so two above what you see when the game loads
Last edited by DRG; November 15th, 2024 at 10:02 PM..
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November 16th, 2024, 06:49 PM
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Major
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Join Date: Aug 2013
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Re: Experiment
After playing a little I can say "I like it"
I think with some helos the rotors look smaller than before - noticeable in your 2nd (Russian) example above - which may look strange on some of the bigger boys.
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November 17th, 2024, 12:33 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Experiment
I did that to minimize the motion effect, standardize the blade sizes, and lessen the perceived amount of space the larger helos occupy
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November 17th, 2024, 12:31 PM
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Sergeant
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Join Date: Mar 2007
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Re: Experiment
I think the small blades makes the helicopter look "toyish", like a Godzilla movie. The spinning effect looks fine though, pretty outstanding. I think I could get used to it.
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November 18th, 2024, 02:49 PM
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Corporal
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Join Date: Jan 2009
Location: Greece, EU
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Re: Experiment
Quote:
Originally Posted by DRG
I have multiple copies of the game so I can set up direct comparisons and the difference for me between a hex with a helo and infantry comparing static and spinning blades and I do not see that the infantry in the same hex is "practically invisible "
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The scenario I set was in a wooded area not clear as you have here.
Maybe I need better glasses .
Last edited by iln82; November 18th, 2024 at 03:35 PM..
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November 18th, 2024, 03:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Experiment
No worries, there will be a static rotor set included with the next update for those who don't like the motion effect along with the motion set.
The game will be set up with the motion rotors and both sets will be included in a separate folders under Graphics
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