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Do you own this game? Write a review and let others know how you like it.
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July 31st, 2024, 12:21 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Maximum AI Competitiveness
Anybody else wanting to play the scenario, either as a PBEM or against the AI let me know. I can set it up.
The map is max size but limited by water on two sides. Made with Venhola.
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July 31st, 2024, 02:48 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by wulfir
Anybody else wanting to play the scenario, either as a PBEM or against the AI let me know. I can set it up.
The map is max size but limited by water on two sides. Made with Venhola.
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After we play I will want the scenario version vs ia
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"We are free and nothing else matters"
Jose de San Martin.
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August 18th, 2024, 02:42 AM
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Major
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Join Date: Jun 2005
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Re: Maximum AI Competitiveness
In some campaigns I've set up for myself I've made use of auto generated single battles renamed from a save file to a scenario file - then strung together as campaign nodes in a user made campaign.
It's a somewhat busy way of setting up a campaign, but I do it for two reasons - I don't want to know the composition and deployment of the AI and I wanted the AI to have a massive build points advantage beyond the first battle.
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August 18th, 2024, 05:16 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Maximum AI Competitiveness
You can also "save as scenario" a generated battle on the first turn as an alternate way of doing that
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August 18th, 2024, 10:16 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
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Re: Maximum AI Competitiveness
Very good. Taking note
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"We are free and nothing else matters"
Jose de San Martin.
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August 18th, 2024, 01:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by DRG
You can also "save as scenario" a generated battle on the first turn as an alternate way of doing that
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It can be saved as a scenario on any turn but in the context of what Ulf was discussing it can be a scenario save on the first time which gives you the same as renaming the save game to a scenario file
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August 18th, 2024, 06:06 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
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Thanked 366 Times in 194 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by DRG
It can be saved as a scenario on any turn...
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I did for real not know this!
I guess in theory one could save it as a scenario on the last turn?
This would not make the AI more difficult, likely the opposite in fact, but what a time saver in any set-up where you'd want the next battle to take place without any sort of refitting period...
I guess damage to the map like destroyed bridges etc would be carried over also...?
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August 18th, 2024, 06:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Maximum AI Competitiveness
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by DRG
It can be saved as a scenario on any turn...
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I did for real not know this!
I guess in theory one could save it as a scenario on the last turn?
This would not make the AI more difficult, likely the opposite in fact, but what a time saver in any set-up where you'd want the next battle to take place without any sort of refitting period...
I guess damage to the map like destroyed bridges etc would be carried over also...?
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You could save it wherever you like and everything would be saved as it was when you saved it......... this has been in the game since the 2018 release
Quote:
42/ For Extended game owners only.Ongoing regular battles and scenarios ( but NOT PBEM or Campaign games ) can now be saved " As Scenarios" in the scenario folder from the battle window by pressing the "Scenario Save" button that has been added. This allows players and scenario designers an easy-to-use way to save a regular game as a scenario without having to manually rename and transfer them from the save game folder to the scenario folder. This will allow "battle in progress" scenarios to be made much easier as a designer could play out a turn or two saving the game as a scenario until just the right one is found.
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