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  #31  
Old October 5th, 2023, 04:32 PM
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Default Re: Omaha Beach - Scen #9

Okay got my first every CTD in 23 some years.

Was playing #400 Tarawa, on turn 17. Had the green junk (see above).

Just ended my turn and the Japs fired at me and then my OBA hit the island and poof she was gone.

Not sure what is needed. I have the last save I had.
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  #32  
Old October 5th, 2023, 07:02 PM
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Default Re: Omaha Beach - Scen #9

Hold onto that, we may need it
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  #33  
Old October 6th, 2023, 07:41 AM
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Default Re: Omaha Beach - Scen #9

Roger that. I don't think I can proceed in that game. Will try later to see if I can advance beyond turn 17.

Fired up SPMBT and just did an auto generated battle as an assault with a beach in 1988 with the Soviets assaulting the Danes. Interesting so far, smaller map (80x150).

The first thing I noticed that is different between SPWW2 and SPMBT is an amph assault is this:

In SPWW2 when all your troops are loaded on LCV or Alligators you can hit the 'h' key and select the A0 leader and then exit you have the A0 now selected, and then you can do 'b' key for OBA.

In SPMBt when all your troops are loaded on GSP Ferry's (Soviets) and then hit the 'h' key and select the A0 leader and then exit you are still on the GSP Ferry for that A0 leader.

EDIT, you can still plot arty with the Ferry A1 but ot the A0 leader (?).
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  #34  
Old October 6th, 2023, 08:12 AM
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Default Re: Omaha Beach - Scen #9

Well that was a disaster. I was trying to phase in the smoke for the amph assault by setting to turns 1-4 but on the first turn the Leo's and TOW's smoked almost all the ships carrying T-80s and one out 4 companies was annihilated lol.

Going back to turn 1 to reprogram the artillery smoke.

So that was still not great for a test. This seems to call for a custom scenario for MBT, so I think I'll create one using a full size map and correct amph assault force of some kind.
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  #35  
Old October 6th, 2023, 08:36 AM
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Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by zovs66 View Post
Roger that. I don't think I can proceed in that game. Will try later to see if I can advance beyond turn 17.

Fired up SPMBT and just did an auto generated battle as an assault with a beach in 1988 with the Soviets assaulting the Danes. Interesting so far, smaller map (80x150).

The first thing I noticed that is different between SPWW2 and SPMBT is an amph assault is this:

In SPWW2 when all your troops are loaded on LCV or Alligators you can hit the 'h' key and select the A0 leader and then exit you have the A0 now selected, and then you can do 'b' key for OBA.

In SPMBt when all your troops are loaded on GSP Ferry's (Soviets) and then hit the 'h' key and select the A0 leader and then exit you are still on the GSP Ferry for that A0 leader.

EDIT, you can still plot arty with the Ferry A1 but ot the A0 leader (?).

I just tried that and went through the same H and B sequence and both games behaved the same way

WW2 shows "Spotting unit is A1> LCMI"
MBT shows "Spotting unit is A1> Barge"

In both cases I am taken to the bombard menu so in my test ( I just let the AI buy and deploy amphib units )pressing " ......the 'h' key and select the A0 leader and then exit you have the A0 now selected) brought me to the LCMI the AO was on not the A0

In my case I selected the AO from the Left list but I also tried selecting him from the right list and on Exit I was brought to the A1 LCMI not the AO
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  #36  
Old October 6th, 2023, 09:02 AM
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Default Re: Omaha Beach - Scen #9

I vaguely recollect some "dodge" we programmed in for beach assaults way back in the DOS days to allow barges to plot arty, since there was often no way to get to any "0" unit to call for fires since all would be passengers in the old SSI game - unless say it was MBT and you had a few helos or you had a support LCI(G) - but otherwise, the HQ units would need to be deployed to be selected, and that is somewhat difficult in the open sea!.

That will likely be it, but it was 15 or 20 years back and I havent bothered playing amphib assaults in that time - not my cup of tea, really.
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  #37  
Old October 6th, 2023, 10:32 AM
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Default Re: Omaha Beach - Scen #9

Thanks both!

The 400 scenario may be different? IDK, I just know in it I was hitting the 'h' key and grabbing that A0 Brigiader General A0 unit and exiting and seeing his name listed on the far bottom left.

Interesting I reloaded my turn 17 save and the scenario always starts out with the A0 leader with the screen to the left and no unit on the map (not even sure if he is on a boat?).

So this is what I was referring to in that scenario:



And:



Yeah when you first load it fresh it display the same with the A0 leader.

Thanks for the tidbit on the landing craft.
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  #38  
Old October 6th, 2023, 12:00 PM
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Default Re: Omaha Beach - Scen #9

The first showing of the list will likely initialise on the A0, not too sure of any future attempt though.
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  #39  
Old October 6th, 2023, 03:02 PM
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Default Re: Omaha Beach - Scen #9

If anyone sees the west edge junk showing up in a new game on a newly made or newly generated map please post the save game here.

Thanks
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  #40  
Old October 6th, 2023, 05:04 PM
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Default Re: Omaha Beach - Scen #9

Don,

Here you go.

280 = t17
275 = t0

Everything else in between on some saves.
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File Type: zip GreenJunk.zip (1.61 MB, 125 views)
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