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January 10th, 2024, 01:34 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
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January 10th, 2024, 10:58 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
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I have my force to 100%. Then i fight
__________________
"We are free and nothing else matters"
Jose de San Martin.
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January 10th, 2024, 12:23 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Ts4EVER
If you choose to fight, you get no repair points and will do one more battle. AFTER that battle you get repair points again. If you feel like your force is too weak, you can skip it (they did it in real life). Then you dont play that battle and immediately get the repair points. You will completely skip that level then.
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I have my force to 100%. Then i fight
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Good! If you succeed, you will have beaten the historical result.
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January 11th, 2024, 11:39 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
As promised earlier, these are the extracted maps from the campaign for use in generated battles. I deleted the campaign specific map texts and most of them are without pre-placed battle damage.
All were made with the venhola tool based on satellite data. They use slots 500 - 514.
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January 12th, 2024, 12:56 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Another marginal victory but with many fewer casualties. I lost two tanks that I moved unnecessarily. The enemy's anti-tank tanks were well-positioned and strong.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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January 15th, 2024, 08:14 AM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
The next battle I had marginal victory. My troops were a meters to take the last three goals (three targets together on the map's SW). The casualties were scarce. As it was too late I finished the game and did not get screenshots. But I'm already in the next battle.
A detail to consider the auxiliary troops is that the balls are not associated with their respective company commanders. I had to associate by hand. And it seems to me that the same thing happened in another previous battle.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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January 15th, 2024, 10:38 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
You mean the platoons are not assigned to the company HQ?
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January 15th, 2024, 01:17 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Quote:
Originally Posted by Ts4EVER
You mean the platoons are not assigned to the company HQ?
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Yeah. Auxiliary troops. The core force is fine
__________________
"We are free and nothing else matters"
Jose de San Martin.
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January 15th, 2024, 03:41 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Alright, will add it to my list of issues to fix, thanks!
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February 1st, 2024, 09:55 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - 29th Infantry redux
Any news on the playthrough? I know that scenario you are at is pretty tough, but if you feel you won't win without wrecking your force, you can just consolidate whatever ground you've won (it's what they did in real life).
Anyway, I also pulled out three scenarios from the campaign. They overwrite scenarios 430 - 432 with their updated versions.
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