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  #31  
Old December 5th, 2019, 04:35 PM

rel19 rel19 is offline
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Default Re: Questions

How does the game calculate what part of tank a shell hits: hull or turret, front or side?
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  #32  
Old December 5th, 2019, 05:00 PM
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Exclamation Re: Questions

The game knows which way the target Icon is facing in relation to the centre of the hex you are firing from and if the front/rear or side (or both depending on the angle....)is exposed.

If the tank is hull down the game knows it only has a turret to hit. If all things are equal and the hull and turret are exposed I believe it's a random chance which is hit if a hit is scored but *I think* it's weighted towards the hull in cases like that as the hull is assumed to have the greater area and therefore is the bigger target

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  #33  
Old December 6th, 2019, 08:25 AM

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Default Re: Questions

In the case when there is no "hull down":
Does the decision where to fire depend on where the protection of exposed armour is less, on turret or on hull?
Does this take into account the experience of firing tank crew?
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  #34  
Old December 6th, 2019, 08:52 AM
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Default Re: Questions

AFAIK it is random BUT the higher the experience of the crew the more likely of hitting the more advantageous part of the target. The better the crew the more likely of getting a good solid hit where it counts most but there are many random factors in the game code to ensure nothing is absolutely for certain
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  #35  
Old December 6th, 2019, 10:33 AM
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Default Re: Questions

If you are asking "how do I ensure I am hull-down" then that's another random bit of information the game code keeps to itself, it is not really under player control.

However:
- If you are dug in then its pretty certain your vehicle will be hull down!
- If on higher terrain, then the target vehicle is more likely to be considered a hull down target

If the game thinks a target is hull-down then a very signifigant percentage of hits will be considered turret hits, the target will be slightly harder to hit, or spot if undetected etc.

But it's not like 1/300 tabletop wargaming whee you drove your vehicles to a contour line and were guaranteed to be hull-down to fire from that direction from fire from the same terrain level or lower.
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  #36  
Old December 6th, 2019, 12:19 PM

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Default Re: Questions

I did not mean hull down actually. I red about it in Mobhack help. But have a question just appeared.
In real the hull of vehicle may be covered with bushes or crops (such as corn or sunflower) so only the turret is seen from watch position.
This is not modeled in the game as hull down, is it?

Last edited by rel19; December 6th, 2019 at 12:27 PM..
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  #37  
Old December 6th, 2019, 02:09 PM
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Default Re: Questions

It has to be hard cover to be hull down and protected by the cover. Each terrain has a density rating and an obstacle height. If you are shown to be " dug in" you are hull down if in a vehicle
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