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May 17th, 2012, 11:58 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Illwinter Next Project
Sounds good.
But even if it could be done with a simple upgrade of the coding, I cant see how it would work very well for direct control in combat. It seems that the combat mode we have now is what makes the games possible that are being played now. Multiplayer games across time zones with turns days apart. or playing by email where each turn is mailed into the server. Or even just the ability for any player to also be a host since Id suspect the hosting requirement for a direct-action game would be much heavier?
Id hate to lose those. There are plenty of direct-control games out there and damn few turn-based like this one.
Besides, the non-direct control with your units having the ability to sometimes disagree with you does seem to fit the "pretender gods" theme
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May 17th, 2012, 02:42 PM
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Second Lieutenant
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Re: Illwinter Next Project
In addition to the above, the scripted combat is actually very different from most games out there, and in my opiniion it's fundamentally different in a rather good way. Fundamentally, because the scripting UI and options could be improved quite a bit. Sure, there isn't really a Dominions 3 for every option, but in the sci-fi 4x field I actually wish I'd get a 4x game with Dominions 3 style combat (Gratuitious Space Battles has pretty close to what I want!)
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May 17th, 2012, 04:33 PM
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BANNED USER
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Join Date: Apr 2012
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Re: Illwinter Next Project
Couldn't you make one as a mod from dominions?
Change the map to Stars/planets.
Most units have map move 0. Ships have map move - allowing them to move between worlds
Change the spells to a spell jammer mottiff.. sounds like you could.
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May 17th, 2012, 06:37 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
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Re: Illwinter Next Project
Quote:
Originally Posted by Bat/man
Couldn't you make one as a mod from dominions?
Change the map to Stars/planets.
Most units have map move 0. Ships have map move - allowing them to move between worlds
Change the spells to a spell jammer mottiff.. sounds like you could.
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This
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May 18th, 2012, 03:02 AM
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Second Lieutenant
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Join Date: Mar 2007
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Re: Illwinter Next Project
so has anyone released a mod with all redone sprites for DOM3 Vanilla?
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May 18th, 2012, 04:25 AM
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Second Lieutenant
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Join Date: Aug 2008
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Re: Illwinter Next Project
Quote:
Originally Posted by jimkehn
so has anyone released a mod with all redone sprites for DOM3 Vanilla?
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Sombre, banned from these forums for reasons that cannot be discussed without risking getting banned, has updated quite a few sprites.
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May 18th, 2012, 08:21 AM
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Colonel
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Re: Illwinter Next Project
iirc, some old 4x games only allowed you to do scripting on your ships. But they didn't have simultaneous turns iirc.
Don't know which one.
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May 18th, 2012, 01:10 PM
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General
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Join Date: Oct 2007
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Re: Illwinter Next Project
That sounds like the Space Empires games, but could probably be a couple of others too.
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May 20th, 2012, 06:36 AM
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Second Lieutenant
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Join Date: Aug 2008
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Re: Illwinter Next Project
Space Empires allows some tactics, but it's very simple.
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May 20th, 2012, 09:47 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Illwinter Next Project
Quote:
Originally Posted by nordlys
Quote:
Originally Posted by rdonj
3d would kill modding dead here, yeah. We don't really have modders who can do that sort of art, and 3d makes it a lot harder to produce art for the game.
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That's not exactly true. Back in late 90s, being a part of Forgotten Realms Unlimited Adventures (FRUA) scene, I predicted Neverwinter Nights to fail for this very reason, that producing quality 3d models would be too much of a task for would-be modders. Apparently, I was dead wrong, and NWN modding scene thrives to this day. Of course, that might also have something to do with the fact NWN was about 100 times as popular as FRUA at its heyday.
What is certain though, is that making 2 thousands 3d models for Dominions would cost Illwinter an unimaginable fortune. Even AAA titles with an 8-digital production budget rarely exceeed 50-100 unit models. For something as vast ( and niche) as Dom, "modern graphics" are absolutely out of the question until some arabian petroleum sheikh gets a fancy to fund it out of sheer generosity.
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I'm quite a few digits short of funding tummy tucks* and face lifts for our little sprite friends but it got me thinking about what the source code for dom3 would go for, and, if released into the wild, would the community have the gas to recode and enhance other aspects of the game. I know it has been mentioned in the past but those discussions may predate many of the current forum crew.
-ssj
*Great Mother
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Last edited by sansanjuan; May 20th, 2012 at 10:06 AM..
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