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  #31  
Old October 5th, 2011, 07:13 AM

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Default Re: Whoah theres a lot of micro management in this game

Is there any way to save a script? I saw a quick load screen message about it, but i didnt get to read the full thing before it dissapeared. I dont see anything in the wiki's hotkey list...

What does the academy of war do?

Odd behaviour of the AI :

-Usually they sit with a massive stack of troops defending a fort, and refuse to attack me. Inevitably, my dominion overpowers theirs and they lose.

-They make no attempt to defend provinces they have taken. They just continue to attack and let me retake the undefended provinces.

-They constantly assault high PD provinces with insufficient troops, e.g. sending 40 units against a 30 PD province.
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  #32  
Old October 5th, 2011, 09:53 AM
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Default Re: Whoah theres a lot of micro management in this game

'ctrl 1' to save a script '1' to place it. Works for all numbers.

Yeah the AI is stupid.
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  #33  
Old October 5th, 2011, 09:57 AM
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Default Re: Whoah theres a lot of micro management in this game

For random map stuff, check out SemiRandom by Ballbarian. It's a tool that allows you to set all the options that you would normally need to use command line switches to do. It then passes those settings to the Dom3 RMG as a command line, generating the kind of map you want.
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  #34  
Old October 5th, 2011, 11:05 AM
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Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Question View Post
I meant use the generate map option to generate a map with no water...apparently you cant select any parameters for generating a random map...
There are quite a few options for random maps. Size, colors, amount of terrains, etc.
But since its a Linux game, more things are available on the command line than in the menus.

Here is the command switches (which are kindof hard to see in Windows)
http://www.dom3minions.com/docs/CommandLine.txt

And here is a long thread on how to use them in Windows for many things.
Changing Dom3 Defaults:
http://forum.shrapnelgames.com/showthread.php?t=44262

And here are some examples of using it with some of my favorite results.
http://www.dom3minions.com/RandomMaps/Keepers/

My site has many examples of randomly generated maps
http://www.dom3minions.com

There are also extensive commands for modifying how a map plays which can be added to a map after its created. Often to provide variety or to boost the AIs. If you find yourself doing something often (such as allying all of the AIs against you) you can setup a batch file to generate a map and then append the changes to it.

Here is a quicky list of those commands
http://www.dom3minions.com/docs/map_qref.txt
and a nations numbering list
http://www.dom3minions.com/docs/nations.txt
the full documentation on map editing can be found in a PDF file in your dominions3/doc directory

and yes I also highly recommend the SemiRand program which makes use of all of that in a nice menu-driven program. It can make new maps quite interesting
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Last edited by Gandalf Parker; October 5th, 2011 at 11:14 AM..
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  #35  
Old October 6th, 2011, 02:23 AM

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Default Re: Whoah theres a lot of micro management in this game

http://forum.shrapnelgames.com/showt...ght=semirandom

Im guessing this is the map generator? Thanks, i will check it out.

As for horror marking...what do i do about it? My pretender got horror marked, and everytime i call him back, its just an infinite cycle of getting assassinated by horrors over and over.

Its also ridiculous that i have afflictions on my pretender but cant heal them because i didnt take nature or have healing priests...afflictions are just ridiculously powerful. Seems its all hard coded too...i guess the cloesest thing i can do is give all priests some minor healing ability.

And how do i stop my commanders from getting assassinated by spells? I had a prett good caster hero that racked up lots of kills from thunderstrike spam...and he got killed by the nightmares spell.

Last edited by Question; October 6th, 2011 at 02:37 AM..
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  #36  
Old October 6th, 2011, 02:44 AM

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Default Re: Whoah theres a lot of micro management in this game

1. The only way to deal with horror marking is to not get horror marked in the first place. That and cursing are the best ways to deal with tough units, since they are pretty much crippled in the long run. Basically be really careful about what you use your pretender for. It's not ideal, but it's one of the realities of the game.

2. For future reference, a unit having HP regeneration, either from an item, bless or innate ability, lowers the chance of picking up afflictions by about 80% IIRC. Something that no combat pretender should ever be without.

3. I assume you're talking about vengence of the dead? That spell along with some other assassination spells can be resisted by Magic Resistance, some items like amulets of magic res. and starshine skullcaps can help. Having some independent commanders and scouts along with your army can also do wonders, as some of the spells target a random commander and can be soaked up by the guys you don't care about.
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  #37  
Old October 6th, 2011, 03:16 AM

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Default Re: Whoah theres a lot of micro management in this game

Is there any way to reliably fight horrors then?
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  #38  
Old October 6th, 2011, 04:22 AM

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Default Re: Whoah theres a lot of micro management in this game

There are a number of ways to fight horrors, but by far the easiest is to simply not fight them. If you have astral magic, you can script the caster to cast returning and as long as they have gems, they'll return themself to your capital every time a horror tries to attack them. If you want to actually kill the horror, I suggest piling on as much +defense gear as you can so it can't hit you. For example, 2x sword of swiftness, a cat charm, boots of quickness, and chainmail of displacement would be excellent horror-killing gear. It also can't hurt to set some fear-immune bodyguards.
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  #39  
Old October 6th, 2011, 04:27 AM

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Default Re: Whoah theres a lot of micro management in this game

How much defence do you need for a horror to not reliable hit you? What happens if you banish a horror to the inferno?
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  #40  
Old October 6th, 2011, 04:49 AM
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Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Question View Post
...
As for horror marking...what do i do about it? My pretender got horror marked, and everytime i call him back, its just an infinite cycle of getting assassinated by horrors over and over.

Its also ridiculous that i have afflictions on my pretender ...
At this stage, is it still little horrors, like this?



If it's these guys, and you still have an arm, then a charcoal shield should help the Horror burn itself up. If you still have two arms, then frost brand AoE cold damage will still hit the horror. If you don't have any eyeballs any more, it's going to be kind of dicey, because the horror will regen its HP thru life drain (since it'll pretty much always hit, no matter what you're wearing).

Or is it guys like this attacking you?



If it's these guys, your god is doomed and you should probably not bother calling him back. Unless you like looking at the horrors. Does your god still have any magic paths? Your god does not need to be around for you to win!
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