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June 10th, 2011, 07:22 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by cuckoo
Quote:
Originally Posted by Roman
Quote:
Originally Posted by Double_Deuce
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
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I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
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Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
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Well, I've no plans to outlaw it but think there should be some restrictions. As for what I am still working on it. Maybe it should just be a self control issue where you use it when you think it should be used, primarily against unknown targets (suspected enemy positions) and prior to assaulting, kinda situations.
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June 10th, 2011, 07:30 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
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Good point!
Thats the mmg's team job to lay down suppresive fire on a point of assault.
However it does give enemy arty something to plot on.
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June 10th, 2011, 07:30 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
CURRENT ROSTER THEN;
* COMPANY CO: cuckoo
* 1ST PLATOON: gila
* 2ND PLATOON: Roman
* 3RD PLATOON: iCaMpWiThAWP
Also, the 1st turn of each scenario in the campaign (the deploy part) will be done by the CO and then sent to the 1st Platoon Leader to get the ball rolling. That turn and each turn thereafter the CO gets the file last BEFORE the turn is ended so he can review the situation, position his men and officially end the turn. He will then post the save files and issue next turn guidance via the forums.
Also he will be the last to get the file between scenario's so he can assign any repair points. Basically he needs to be the one with the file first for deployment and then between scenarios during the repair phase. He should be the only player, ending the turn.
Let me finish the 1st 2 files (the unit overview) and the 1st scenario and we should be ready.
As mentioned before, I am aiming for at least 1 finished turn per week BUT if it goes faster that's fine. Do your turn, save the file, post a short AAR (less than 100 words) and attach the Save file for the next player, and so on.
Any questions, now is the time to ask.
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June 10th, 2011, 07:51 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by cuckoo
Quote:
Originally Posted by Roman
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
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Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
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Well, I've no plans to outlaw it but think there should be some restrictions. As for what I am still working on it. Maybe it should just be a self control issue where you use it when you think it should be used, primarily against unknown targets (suspected enemy positions) and prior to assaulting, kinda situations.
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I'm good with that self control point myself,and that should the basis rule for z-fire in this campaign
Cuckoo accepted command,
Say one say all?
edit: i see it's decided,now awaiting my orders.
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June 12th, 2011, 03:46 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
cuckoo is out of contact for a few days so that will give me time to tidy things up through the weekend. So . . . we should be ready to go early this coming week.
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June 12th, 2011, 08:06 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
OK. I hope the news
__________________
"We are free and nothing else matters"
Jose de San Martin.
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June 12th, 2011, 09:17 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
OK. I hope the news
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You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP
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June 12th, 2011, 10:13 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by gila
Quote:
Originally Posted by Roman
OK. I hope the news
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You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP
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Ok. Then it moves on the order of platoons? It's good to be organized.
__________________
"We are free and nothing else matters"
Jose de San Martin.
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June 12th, 2011, 10:54 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Yep,
Me being the 1st platoon,has to play my turn with my platoon units only! and then post a "SAVE TURN" file and possibly a short dar, here, for the next in line and so on down the line
Last edited by gila; June 12th, 2011 at 11:02 PM..
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June 12th, 2011, 11:05 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign
Normally when I create a campaign I set the 1st scenario to 1 turn so players can deploy and review their forces BEFORE the actual campaign starts. In this game I will set it to 3 turns. That way the team can work through the game turn sequence to get familiar with the steps needed to process each turn and pass the files back and forth.
Then after those 3 turns the official campaign can start right from there.
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