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  #31  
Old April 8th, 2011, 04:58 PM
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WraithLord WraithLord is offline
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Default Re: Making leadership matter

Good point.
They would still be useful for passing cursed items and, if minimally equipped can also deal with normal commanders, even with a few body guards.

Besides, none is saying that if/when assassins become too niche that CBM can't do something about that.

Bear in mind though that the assassination mechanism as implemented in dom is inherently underwhelming.
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  #32  
Old April 15th, 2011, 04:25 PM

JonBrave JonBrave is offline
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Default Re: Making leadership matter

Quote:
Originally Posted by WraithLord View Post
Bear in mind though that the assassination mechanism as implemented in dom is inherently underwhelming.
If I asked you to kindly explain this statement, but limited you to a single sentence, would you care to do so?
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  #33  
Old April 15th, 2011, 04:53 PM
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Default Re: Making leadership matter

It's difficult to explain in a single sentence. Since this conclusion is based on many other concepts, facts and underlying strategic principals. The essence of it is basically an attempt to inspect every possible action/commander/spell-cast as an investment of a resource, be it gems/gold or more subtle (like time) that yields X gain over the next turn, 2 turns, 10 turns etc. So you buy the assassin, equip it and then have it lie in ambush or move towards ambush but most of the time it's idle. This is already bad for ROI. Then there are so many counters to assassinations once your enemy is alert and skillful that you're most likely to lose it.

I'm not saying it's bad. Sometimes you'll score a significant hit and/or make your opponent paranoid (so he will "waste" resources on counters) but I am saying that you could most likely put your money on a better horse. This is my point of view - based on experience and my own judgment, not on pure number crunching.
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  #34  
Old April 15th, 2011, 05:06 PM

JonBrave JonBrave is offline
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Default Re: Making leadership matter

That is a long sentence , but thank you for the explanation!
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  #35  
Old April 15th, 2011, 06:35 PM

thejeff thejeff is offline
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Default Re: Making leadership matter

I admit I had fun and some actual use with Nagini seducers in a recent MP game. Bottle of Living Water and scripted to Frozen Heart x 5, they were pretty successful. Even snagged me a few blood and other useful mages.

Mostly I'd bought them early on when I couldn't afford Nagarishis and used them for a lot of site-searching and forging, so I'd gotten my money out of them before sending them off to seduce.
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  #36  
Old April 16th, 2011, 02:39 AM
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Default Re: Making leadership matter

I agree. Seducers/Assassins that can do other useful stuff are way better since they can do that useful stuff and every so often take advantage of an opportunity to seduce/assassin.
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