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  #31  
Old March 17th, 2011, 10:50 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

You're not, that's the point of the nerf. Although I'm not sure if it not affecting other undead is a bug or not.
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  #32  
Old March 17th, 2011, 10:55 PM

iRFNA iRFNA is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

I like 35 magic site freq, it keeps magic gems from getting too out of hand. You got unlucky, but it can still happen in the MP game. There's still plenty of sites to forge equipment and such, quell proved that in newbsgonewild
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  #33  
Old March 17th, 2011, 11:19 PM

Numahr Numahr is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

I think we should define random starting locations. All maps either include them or someone adds them to avoid unbalanced starting locations and give every one more or less even chances to expand.
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  #34  
Old March 17th, 2011, 11:46 PM

iRFNA iRFNA is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

How balanced is balanced enough? I currently have the map setup so all starting locations have at least 3 adjacent provs of the same type (land for land, sea for sea). The "docks" provs are also all set to not be starting locations, since they are such critical chokepoints. I could also remove starts from provs with over, say, 5 adjacent provs.
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  #35  
Old March 18th, 2011, 12:34 AM

Numahr Numahr is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

Adjacent provinces is one thing; distance between nations is an even more important factor, that can only be dealt with through defined random starting locations.

The process is very easy to do and I can volunteer for it. Since I am a player, I would post starting locations here for the sake of transparancy. Of course ideally, an external player would do it, like it happens with Calahan's newbee games, where Calahan defines starting locations without players knowing where are others' starting locations. Maybe you can ask one of the community "leaders"?

I am perfectly fine with no defined random locations though if admin / other players prefer it this way
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  #36  
Old March 18th, 2011, 04:18 PM

iRFNA iRFNA is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

I didn't run into any problems the last 2 games concerning starting locations, but it really depends on what everyone wants. What does anyone else think?
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  #37  
Old March 18th, 2011, 04:37 PM
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SirMu SirMu is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

In n00bsOfDoom, 3 players started right next to one another (myself included) while another 3 had ample room to expand.
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  #38  
Old March 18th, 2011, 04:43 PM

iRFNA iRFNA is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

Ew, the game actually lets people start in adjacent provs?

I'll edit the map so there are spaced out random start locs for 15ish (a bit more, just for proper land/water # of nations buffering) players, starting right next to someone would be ridiculous.
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  #39  
Old March 18th, 2011, 04:44 PM
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

Allow me to redefine right next to each other: Within 2 provinces of each other, so capital independent independent capital. Still annoying though when it's 3 people like that and 3, well, not.
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  #40  
Old March 18th, 2011, 06:00 PM

rabelais rabelais is offline
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Default Re: SeaOfInnocence - All ages newb game [Recruiting]

I do recommend that you not make swamps/wastes nostart, except for the middles of large clusters of them. swamp and waste make fine caps, but starting surrounded by them is deadly.
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