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  #31  
Old December 25th, 2009, 02:41 PM

Dimaz Dimaz is offline
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Default Re: Stacking Luck

-6% luck is good only in CBM 1.6. In vanilla no such nonsense exists. Clearly vanilla is better.
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  #32  
Old December 26th, 2009, 02:14 AM

MaxWilson MaxWilson is offline
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Default Re: Stacking Luck

Quote:
Originally Posted by Swan View Post
How can -6% be good?
-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max
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  #33  
Old December 26th, 2009, 04:37 AM

binarysolo binarysolo is offline
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Default Re: Stacking Luck

... you guys are having too much fun. :P
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  #34  
Old December 26th, 2009, 04:12 PM
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Kheldron Kheldron is offline
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Default Re: Stacking Luck

Max,

I guess you win the prize, best explanation

ps : oh, and might I ask what is it you take? I'd like some of it

Quote:
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Quote:
Originally Posted by Swan View Post
How can -6% be good?
-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max
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  #35  
Old December 28th, 2009, 06:37 AM
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Default Re: Stacking Luck

Quote:
Originally Posted by MaxWilson View Post
Quote:
Originally Posted by Swan View Post
How can -6% be good?
-6% luck is good because that means 6% of the time your enemies will do negative damage to you, i.e. they'll heal you instead of hurting you. It's obviously much better to have high negative luck. For instance, if you have Faithful, a lucky coin, and trick the combat AI into casting Personal Luck on top (you need to make him a communion slave and have the master cast Personal Luck since the mage refuses to cast it on himself because he's already lucky) you'll have 150% luck, which gets inverted as noted because it's a signed byte to become 256 - 150 = -106% luck. Basically you have unlimited hitpoints and can only be killed by Healing Light or Song of Healing, or your own Soul Vortex. You can still be banished to Inferno/Cocytus though so watch out for blood nations.

Also, watch out for the Doom Horrors. The "Curse Luck" weapon that some Doom Horrors (Kurgi? Umor? not sure offhand) doesn't just ignore negative luck like it ignores normal luck, it actually turns it imaginary. So you'd go from having -106% luck to sqrt(-106) = 10.3i% luck, which means a roughly 10% chance on every hit to become imaginary and disappear forever. This is especially bad for a pretender because it's an automatic dom-kill.

-Max
i thought it was something like this: take -6% and cbm1.6. as you can see cbm are 3 letters and we have 2 six. so we have 3*2=6 which lead to 666!
i've just proved that -6% is the antichrist, so don't believe who says -6% is good.
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  #36  
Old December 29th, 2009, 06:43 PM

Sombre Sombre is offline
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Default Re: Stacking Luck

Sorry to necro this thread but I was wondering if anyone actually knew the answer to the original question?
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  #37  
Old December 29th, 2009, 06:57 PM
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vfb vfb is offline
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Default Re: Stacking Luck

ReAD THE FAQ OR DO A SEARCH! MAHHHHHHHHH HHHHHHHHHHHHH. ThIS QUESTION HAS BEEN ASKED MANY TIMES ON THE FORUMS!
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  #38  
Old December 29th, 2009, 07:46 PM
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Default Re: Stacking Luck

i think we just traumatized him. c'est la vie.
btw, i proposed to make this the new spam thread
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  #39  
Old December 30th, 2009, 08:17 AM
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Default Re: Stacking Luck

Can you stack spam?
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  #40  
Old December 30th, 2009, 11:41 AM
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Default Re: Stacking Luck

of course you can! i've just done it
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