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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old July 21st, 2009, 12:47 AM

Strabo Strabo is offline
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Default Re: Sprite Request II

I flipped all myself, and made a chinese river dragon (I read, that it's called Chiang Lung) and the Seed Lord
More requests?
P.S. Can you say what is your mod about and when it will be relesed? I want see my sprites in work
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File Type: rar newplusflipped.rar (59.0 KB, 111 views)
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  #32  
Old July 21st, 2009, 02:22 AM

chrispedersen chrispedersen is offline
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Default Re: Sprite Request II

Sure,

The main threads for discussion are anything with *Balance* in them. Much of it has been released before you did bitmaps. I keep updating a little everyday.

So far it has focused on

A. National Adjustments.
.1. Tien Chi (Chinese Water Dragon) (in progress)
.2. Yomi (Eye Assassins, EyeLord) (in progress)
.3. Agartha (Additional Starting Points, national Spells)
.4. Abysia (Reduced Death Scale effect)

B. No Generators mod. Removes clams, BloodStones, and ffetishes.

C. No Generators compensation. Removal of generators severely hampers certain nations (MA Oceania, for example). These nations were compensated.

D. Additional Pretenders (mostly for underwater nations)

E. Removal of old age from weak nations secondary units.

F. Changes to CBM.

G. Miscellaneous So for example, Balance boosters increases the cost for booser items. Reduce spell cost reduces the gemcost for spells that are never used in combat.
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  #33  
Old July 23rd, 2009, 05:23 AM

chrispedersen chrispedersen is offline
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Default Re: Sprite Request II

Hey Strabo... I was doing some testing ... the Hadishah sprite.. is too small for a size 3 unit. Could you make it larger?

Would you mind making an Eyelord based on a Polypal Queen - with lots of eyes?
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  #34  
Old July 23rd, 2009, 05:39 AM

Strabo Strabo is offline
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Default Re: Sprite Request II

Something like this?
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File Type: rar hadeye.rar (15.2 KB, 93 views)
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  #35  
Old July 23rd, 2009, 11:48 AM

chrispedersen chrispedersen is offline
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Default Re: Sprite Request II

Yes!

And I *really* love the feel of Yomi. Now the problem is they are a touch too strong.

Comments: For the Eyelord, the difference is too small to show that he attacked: Obscuring him with Light flares would be a good idea: except we need to coordinate the light flares to the flight effect of the weapon.

Comment: Hadisha2 - isn't that still the small sprite? It looks pretty cool actually, just wanted to make sure it was the sprite you intended to send.
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  #36  
Old August 5th, 2009, 04:23 AM

Strabo Strabo is offline
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Default Re: Sprite Request II

Here is the river master
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File Type: rar rivermaster.rar (9.9 KB, 103 views)

Last edited by Strabo; August 5th, 2009 at 04:49 AM..
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  #37  
Old August 6th, 2009, 12:56 AM

chrispedersen chrispedersen is offline
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Default Re: Sprite Request II

Wow - and you say thats not up to your usual standards???

These are great.... I will use them as is - but they rather look like a hobbit with a staff.

These really are awesome, so I will use them - but if you want to try again...

BIG. Size 6.
A body of water and air - your color scheme is perfect, btw.
Weapon- lightning - and a suffocating crush
Beard.. long if you can do it.
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  #38  
Old August 6th, 2009, 02:38 AM

Strabo Strabo is offline
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Default Re: Sprite Request II

You said Bog Mummy-sized, I made it even bigger, do you need EVEN bigger?
Body of water and air is hard to do for me, so I made bearded version of "hobbit with a staff"
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File Type: rar rivermaster2.rar (10.0 KB, 105 views)
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  #39  
Old August 13th, 2009, 01:30 AM

chrispedersen chrispedersen is offline
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Default Re: Sprite Request II

How about a two headed divine oracle. (Ea Agartha)

One head death - the other fire... (Thank you!)

Last edited by chrispedersen; August 13th, 2009 at 01:42 AM..
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  #40  
Old September 13th, 2009, 01:00 AM

Strabo Strabo is offline
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Default Re: Sprite Request II

Divine Oracle
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