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March 13th, 2009, 09:09 AM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Peleliu 1944
Hi,
here are the first five scenarios (The peleliu.zip is only the map) of my Peleliu-project. I'll post the new scenarios/versions every time at this place (or the post #, because of the five file limit) to prevent a long search in the other posts of this threat.
Peleliu #1 version 0.7 is the initial amphibian assault until 09:30 o'clock (30 turns, 436 units).
Peleliu #2 version 0.7 is the progress on D-day until 18:00 o'clock at White 2 and Orange 1 - 3.(20 turns, 385 units).
Peleliu #3 version 0.5 is the progress on D-day until 18:00 o'clock at White 1 (8 turns, 114 units).
Peleliu #4 version 0.5 is the progress on D+1 in the southern 1/7 and 3/7 area (12 turns, 145 units).
Peleliu #5 version 0.5 is the progress on D+1 in the northern 1st and 5th Marines area(12 turns, 300 units, file in post #21).
Please read the scenario text!
Playtesters and comments (errors/do better...) are welcome!!!! Would be nice if someone can help with the scenario text to replace it with a more readable english ;O)
Thanks to gila, Pyros and hoplitis for their comments! :O)
Enjoy
:O)
Chris
Last edited by RT-Baseman; June 25th, 2009 at 04:06 PM..
Reason: New scenario file
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April 3rd, 2009, 03:18 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hi all,
i've finished the #1 scenario of a planed row. All scenarios together will represent the landing and conquer of Peleliu in September 1944. It's NOT a campaign, because i've found no unit which fought from the beginning to the end at "interesting" places on the island. So every scenario will be a small or big, easy or difficult portion of the fight with different troops avaiable. You will be able to select your favorite ones because i follow the historic timeline.
I'm now looking for playtesters before i'll post the scenarion in this forum.
Scenarion #1 is a big one (once again...like Tarawa...) and represents the first four hours (05:30 - 09:30 o'clock, 30 turns) in the initial assault on September 15, 1944 with five Marines regiments. The troops strength
is reduced to 25%. Found no way to make it smaller/draw a line, because the assaulting troops had simultanious flanking fire from both sides of the landing areas. Scenario #2 represents the progress in the ORANGE 1 - 3 area on D-day (only planed).
I'm now looking for playtesters before i'll post the scenarion in this forum, because i'm very busy with my new job and the progress will be slow. If you are interested, please let me know ( [email protected]) and i'll send you the files.
Greetings
:O)
Chris
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April 17th, 2009, 07:43 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
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Re: Peleliu 1944
Hi all,
here is the next step. Had no response to my last post. The scenario ist NOT playtested in all directions. If you find some errors/"do better" please let me know.
Greetings
Chris
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April 18th, 2009, 03:23 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: Peleliu 1944
Is this an update to the first one or another one in the series?
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April 18th, 2009, 05:22 AM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
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Re: Peleliu 1944
This attachment is the first Peleliu-scenario. The other one was only the map to have a idea what will come.
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April 18th, 2009, 05:35 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: Peleliu 1944
Quote:
Originally Posted by RT-Baseman
This attachment is the first Peleliu-scenario. The other one was only the map to have a idea what will come.
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OK, I'll try to run through it this weekend or the 1st of the week. I am currently busy providing equipment for Imp's MiGs to use as target practice in our tourney game.
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April 20th, 2009, 03:33 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Peleliu 1944
Played through 8 turns.
I like it alot great map and i think you are pretty close to the mark on the forces involed.
Haven't landed yet and know bombardment didn't work too well against the JIA.
So there will be surprises i'm sure
I appreciate the time and effort you've put into it
Good work!
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April 21st, 2009, 09:11 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Peleliu 1944
Very interesting scenario and map. I'll be following the progress of this as it develops. I would encorage as many people as possible to playtest this one.
Don
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April 24th, 2009, 04:50 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
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Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hi all,
a short wip report: Scenario #2 (progress at Orange 1 - 3, October 15, 0930 - 1630 o'clock, 20 turns is mainly completed. Needs some adjustments here and there. Hope to finish it this week(end). It is the last scenario where five battalions are involved simultanious. After this, the island is divided in two parts and it's easier to handle (why did the Marines not land in a row at one beach???) :O)
Have made some minor changes in the Peleliu #1 file. Fixed LCI(M), fixed airplane armament, adjustment of japanese strongholds etc. I'll wait for some reactions until i release a new one.
If you don't wanna wait have a look at the attachment. NOT finished and NOT playtested!!!
@ Gila: Thanks a lot for your comment. It's a motivating post! Hope you fight your way to the beach in this big one. Smaller one will follow... Do you think that some tips/information are needed in the scenario text to handle this big landing force?
@DRG: Thanks for your support!!!
Greetings
:O)
Chris
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April 27th, 2009, 04:08 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
Thanks: 3
Thanked 9 Times in 9 Posts
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Re: Peleliu 1944
Hi all,
here is the finished version of Peleliu #2. Like Peleliu #1 i need help from playtesters and in the scenario text (errors etc.). Would be very nice and a sign to move on.
Next will be the events on White 1 and White 2 to synchronize the timeline (very short one, three battalions) of White and Orange.
Enjoy
:O)
Chris
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