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  #31  
Old April 27th, 2009, 09:05 AM
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Endoperez Endoperez is offline
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Default Re: Communions

Pythium Communicants are the only non-mages that can be communion slaves.
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  #32  
Old April 27th, 2009, 09:09 AM
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Default Re: Communions

I guess that means handing off my Slave matrix's to Troll Kings instead of the Banes.
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  #33  
Old April 27th, 2009, 10:25 AM
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Default Re: Communions

Wow, Troll Kings as communion slaves...

You don't have access to something like, Wolf Tribe Shamans, or Revenants?
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  #34  
Old April 27th, 2009, 01:38 PM

MaxWilson MaxWilson is offline
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Default Re: Communions

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Originally Posted by Endoperez View Post
Wow, Troll Kings as communion slaves...

You don't have access to something like, Wolf Tribe Shamans, or Revenants?
Well, in a Linebacker communion you'd rather have Troll Kings than Revenants. Although actually you'd rather have Troll Kings AND Revenants, since the marginal cost of adding Revenants is so low.

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  #35  
Old April 28th, 2009, 02:45 AM
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Default Re: Communions

Oops, I forgot you can do a communion in reverse. I've done it myself, just not that often.
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  #36  
Old April 28th, 2009, 05:14 AM
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Default Re: Communions

Yeah, Lots of Thug slaves, and a few masters with Ranged weapons casting buffs and then firing. Too bad it wont work with banes though..
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  #37  
Old April 28th, 2009, 05:17 AM

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Default Re: Communions

I still need more feed back on how to use that correctly.
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  #38  
Old April 28th, 2009, 05:28 AM
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Default Re: Communions

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Originally Posted by Aezeal View Post
I still need more feed back on how to use that correctly.
Just make sure you have a thug of some sort that has some Magic skill like a Wraith Lord, Tartarain, Troll King or whatever, Give them Slave Matrix's

Then give a Crystal Matrix to a Mage with Magic paths for the Buffs you want to cast, Have them cast the buffs you want which will affect not just him but also all of the slaves. Then have the masters switch to a ranged weapon or something so they do not keep casting spells and fatiguing your communion thugs.

I haven't done it successfully yet since I tried it with Banes first as I needed undead Leadership but that should be more or less how it works.

The More slaves you can add to the mix the better though as with 2 slaves they would only have a magic skill of one in anything they do not already have and casting buffs with 2 or more spell path costs will really fatigue them. My personal opininion is that 8 slaves would seem to be the magic number although it could be pretty difficult to scrape together that many of them so 4 might would have to do, and would work for most buffs since the majority of them are spell path 2 or less and that is what the slaves would have. But in that case I might throw some reinvig item on them even if they were undead that didn't gain fatigue from battle.

Dont get crazy with the masters though because at some point the fatigue the slaves gain from the communion would outweigh the benefits of the buffs they received.

In this case my purpose is to create a Squad of thugs tailored to kill some specific SC's
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  #39  
Old April 28th, 2009, 09:40 AM

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Default Re: Communions

If you have blood one casting of Reinvigarition should remove a good deal on fatigue on the slaves.
Also a lot of the buffs can be cast outside of Communion (Luck, Regeneration, Ironskin), so more than 2 or 3 buffs via Communion shouldn't be necessary.
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  #40  
Old April 28th, 2009, 02:25 PM

chrispedersen chrispedersen is offline
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Default Re: Communions

The blood spell reinvigorate has negligible results on B1 and lower slaves.
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