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April 27th, 2009, 09:05 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Communions
Pythium Communicants are the only non-mages that can be communion slaves.
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The Following User Says Thank You to Endoperez For This Useful Post:
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April 27th, 2009, 09:09 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
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Re: Communions
I guess that means handing off my Slave matrix's to Troll Kings instead of the Banes.
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April 27th, 2009, 10:25 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Communions
Wow, Troll Kings as communion slaves...
You don't have access to something like, Wolf Tribe Shamans, or Revenants?
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April 27th, 2009, 01:38 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Communions
Quote:
Originally Posted by Endoperez
Wow, Troll Kings as communion slaves...
You don't have access to something like, Wolf Tribe Shamans, or Revenants?
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Well, in a Linebacker communion you'd rather have Troll Kings than Revenants. Although actually you'd rather have Troll Kings AND Revenants, since the marginal cost of adding Revenants is so low.
-Max
__________________
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2009, 02:45 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Communions
Oops, I forgot you can do a communion in reverse. I've done it myself, just not that often.
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April 28th, 2009, 05:14 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
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Re: Communions
Yeah, Lots of Thug slaves, and a few masters with Ranged weapons casting buffs and then firing. Too bad it wont work with banes though..
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April 28th, 2009, 05:17 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Communions
I still need more feed back on how to use that correctly.
__________________
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April 28th, 2009, 05:28 AM
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First Lieutenant
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Join Date: Jun 2007
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Re: Communions
Quote:
Originally Posted by Aezeal
I still need more feed back on how to use that correctly.
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Just make sure you have a thug of some sort that has some Magic skill like a Wraith Lord, Tartarain, Troll King or whatever, Give them Slave Matrix's
Then give a Crystal Matrix to a Mage with Magic paths for the Buffs you want to cast, Have them cast the buffs you want which will affect not just him but also all of the slaves. Then have the masters switch to a ranged weapon or something so they do not keep casting spells and fatiguing your communion thugs.
I haven't done it successfully yet since I tried it with Banes first as I needed undead Leadership but that should be more or less how it works.
The More slaves you can add to the mix the better though as with 2 slaves they would only have a magic skill of one in anything they do not already have and casting buffs with 2 or more spell path costs will really fatigue them. My personal opininion is that 8 slaves would seem to be the magic number although it could be pretty difficult to scrape together that many of them so 4 might would have to do, and would work for most buffs since the majority of them are spell path 2 or less and that is what the slaves would have. But in that case I might throw some reinvig item on them even if they were undead that didn't gain fatigue from battle.
Dont get crazy with the masters though because at some point the fatigue the slaves gain from the communion would outweigh the benefits of the buffs they received.
In this case my purpose is to create a Squad of thugs tailored to kill some specific SC's
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April 28th, 2009, 09:40 AM
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First Lieutenant
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Join Date: Oct 2008
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Re: Communions
If you have blood one casting of Reinvigarition should remove a good deal on fatigue on the slaves.
Also a lot of the buffs can be cast outside of Communion (Luck, Regeneration, Ironskin), so more than 2 or 3 buffs via Communion shouldn't be necessary.
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April 28th, 2009, 02:25 PM
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BANNED USER
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Join Date: May 2004
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Re: Communions
The blood spell reinvigorate has negligible results on B1 and lower slaves.
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