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  #31  
Old October 1st, 2001, 07:34 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Vandron Shipset

Just a bit to the left of the water where the BattleMoon beam is hitting. SA was just the impression I got through all those clouds.
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  #32  
Old October 1st, 2001, 07:42 PM

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Default Re: Vandron Shipset

Oh ok i see it now .......check out the updated pic it's much more realistic now
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  #33  
Old October 1st, 2001, 08:07 PM

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Default Re: Vandron Shipset

Next question: What should the design names for this race be? They are religous and lean more toward the aggressive side. Any suggestions?
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  #34  
Old October 1st, 2001, 08:16 PM
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Default Re: Vandron Shipset

Visit dictionary.com, click thesaurus, and punch in somthing like "holy"; you'll be swamped with good design names
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  #35  
Old October 1st, 2001, 11:11 PM
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Default Re: Vandron Shipset

Looking at that battle pic now.

IMO, the enemy shields look very similar to a fireball + debris, and the Vandron shield flares stop too suddenly. Perhaps if you nested a number of those shield effects, you could get a "wrap and fade" look.
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  #36  
Old October 1st, 2001, 11:57 PM

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Default Re: Vandron Shipset

Well SJ your right about the enemy shields cause there nor shields at all, they are explosions If i would have included a description i would have said that the Vandron were using phased weapons and they went right through the enemy shields.

About the Vandron shields, do you mean stacking them or what? I don't understrand what you mean by nesting
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  #37  
Old October 2nd, 2001, 12:23 AM
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Default Re: Vandron Shipset

Layering the shield flares like an onion in order to get variable levels of transparency. If we can get L3 up and running, there is a gradient texture effect that is just great for shields.
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  #38  
Old October 2nd, 2001, 12:36 AM
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Default Re: Vandron Shipset

Hard to describe properly, I suppose.

Take the picture I've attached, and imagine each arc as a mostly-transparent 3D dome. Place them all facing the impact point, and you should get a nice glow that fades out gradually.

Since the enemy ships are so far away, its hard to tell the difference between a shield-effect dome and a spherical bLast.
Would it be difficult to make an irregular, directed bLast?

EDIT:
I don't know if there is anything similar you can do with the program you're using, but in 3DStudio, I made a texture that only reflected non-diffuse light, and was transparent otherwise.
A sphere of that stuff around a ship, plus some spotlights made for some really quick and easy shield effects.

[This message has been edited by suicide_junkie (edited 01 October 2001).]
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  #39  
Old October 2nd, 2001, 12:45 AM

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Default Re: Vandron Shipset

ok i see what you mean about the shields. The explosions are harder to render irregularly but i'll work on it.
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  #40  
Old October 2nd, 2001, 09:32 AM
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Default Re: Vandron Shipset

did you make the race portrait yourself?
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