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January 3rd, 2009, 02:01 PM
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Private
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Join Date: Jan 2009
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Thanks for the links! I got the backup working fine.
BattleSim looks like it would be incredibly useful, but I could not figure out how to use it. Can you point me to a thread on this?
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January 3rd, 2009, 02:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: First Post: Introduction and Request For Help Getting Up To Speed
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 3rd, 2009, 02:41 PM
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Private
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Is there a guide of some kind of features or tools to help with micromanagement? For example, is there a way to make a forge command continue until there are no resources left, for example, forging Owl Quills until there are no air gems left, instead of going back to Defend every turn. Or at least a way to macro a command like one can do with battle order? Is there a way to set the default for a type of unit, so instead of defaulting to Defend, it defaults to Research or Patrol? Is there a way to set a default recruitment? I really like the depth of Dominion 3, but this micromanagement every turn is annoying.
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January 3rd, 2009, 03:18 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Quote:
Originally Posted by markmayhugh
Is there a guide of some kind of features or tools to help with micromanagement? For example, is there a way to make a forge command continue until there are no resources left, for example, forging Owl Quills until there are no air gems left, instead of going back to Defend every turn. Or at least a way to macro a command like one can do with battle order? Is there a way to set the default for a type of unit, so instead of defaulting to Defend, it defaults to Research or Patrol? Is there a way to set a default recruitment? I really like the depth of Dominion 3, but this micromanagement every turn is annoying.
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There is no monthly forge, but there is monthly ritual-casting. Monthly forging has been in the wishlists for a long time now, so you're not the first to notice it's missing. Many of the other suggestions haven't been mentioned before. Pity you didn't take part in the betatest, since then your suggestions would have had a much better chance of being implemented.
Some of these might already be mentioned in this thread, but I'll mention them any way.
There are keyboard shortcuts for research, patrol, blood hunting etc that are much, much faster than setting them the usual way. Hover mouse over a commander and press Shift+M for monthly casting, Shift+P for preach, Shift+R for research etc etc. Press ? to see list of keyboard commands (it might be missing few).
To recruit lots of units fast, hold shift while you select a unit. This adds ten units of the same type to the recruitment queue. You can also open the recruitment screen by pressing 'r' in the main map view, and exit it by pressing Esc. Esc exits most screens.
Pressing 'n' will cycle through the commanders that are on "defend" or "hide". This is a fast way to go through commanders that need new orders.
In battkes, pressing 'f' will make battles run faster, pressing 'n' will skip a round.
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January 3rd, 2009, 03:31 PM
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Major General
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Re: First Post: Introduction and Request For Help Getting Up To Speed
For recruitment, it's sometimes useful to pay in advance for troops that cost a lot of resources, as opposed to gold. Just come back and collect them once every few turns. For ritual spells, use the "M" command. For the rest, you have to rely on "N" to scroll through commanders without active orders--yes, monthly Forge would be nice.
BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen. Occasionally this is useful. Also, 'y' to see which of your troops are moving in to a province.
-Max
__________________
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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January 3rd, 2009, 03:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: First Post: Introduction and Request For Help Getting Up To Speed
The only fairly complete hotkey list Ive found is on the wiki
http://dom3.servegame.com/wiki/Hotkey
Other than those you might consider getting a macro program which will let you create your own hotkeys to fill in for the hotkeys that you feel are lacking.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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The Following 3 Users Say Thank You to Gandalf Parker For This Useful Post:
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January 3rd, 2009, 08:32 PM
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BANNED USER
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Join Date: Feb 2007
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Quote:
Originally Posted by MaxWilson
BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen.
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Is this true? People often claim it is, but I want proof.
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January 3rd, 2009, 08:41 PM
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General
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Re: First Post: Introduction and Request For Help Getting Up To Speed
It's true, I use it frequently when my labs get full of mages and I'm trying to find that lone commander sitting there waiting to have units handed to him.
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The Following User Says Thank You to rdonj For This Useful Post:
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January 3rd, 2009, 09:53 PM
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General
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Oh, very cool! 'Tab' on the main map just toggles the province names on while you hold it down (if they are off), but in the 't'/'y' battle setup, 'Tab' toggles the researchers on and off. It is actually most useful when you are Move-Patrolling back to a fort to defend it, IMO.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 3rd, 2009, 10:53 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: First Post: Introduction and Request For Help Getting Up To Speed
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by MaxWilson
BTW, don't forget that you can hit Tab to make researchers disappear from the battle setup screen.
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Is this true? People often claim it is, but I want proof.
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[baffled look] I don't know how to parse this. On the internet, there is no proof aside from peoples' claims. On your own machine, proof is trivial (just do it)--but I can't give you that proof, you have to do it manually.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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